
Call of Duty: Modern Warfare 2
- Platform:
- PlayStation 3
- Release Date:
- 2009
- Rated:

In Call of Duty: Modern Warfare 2, developer Infinity Ward aims to ratchet up the intense first-person gunplay, graphical verisimilitude, and deep multiplayer experience that won the original title wide acclaim from critics and consumers alike, while at the same time adding to the overall package with the new, fast-paced "SpecOps" mode. The single-player campaign picks up where Call of Duty 4 ended, with gamers once again descending into the shadowy world of terrorists, arms dealers, and nationless armies. Players take on the role of Sergeant Gary "Roach" Anderson, an elite member of the multinational Task Force 141 and subordinate of one of Call of Duty 4's protagonists, John "Soup" MacTavish.
Task Force 141 is on the trail of Vladimir Makarov, a maniacal disciple of Imran Zakhaev, who has used the death of his mentor as a means of expanding his own base of power. Missions find gamers working off sketchy intelligence as they battle whiteout conditions in the jagged mountains of Russia and Kazakstan, shuffle though expansive desert and cave environments in Afghanistan, and weave between City of God-like Brazilian slums, where misfires result in dead civilians and a failed mission. As was the case in Call of Duty 4, Modern Warfare 2 supplies players with the most technologically advanced weapons, vehicles, and accoutrements available, including SCAR-H rifles, snowmobiles, and heartbeat sensors.
The new "SpecialOps" mode brings gamers more than 20 fast-paced missions inspired by the frenzied mid-fuselage gunfight at the end of Call of Duty 4. Players find themselves racing snowmobiles, battling a huge number of enemies at once, or simply attempting to get in and out of a building without dying, and missions can be played solo, in local split-screen co-op, or online with a friend. Those looking for more online action can also take on the "Free-for-All," "Demolition," "Domination," "Search & Destroy," "Capture the Flag," and "Team Deathmatch" multiplayer modes.
The much-lauded RPG-like system of doling out experience points and unlockable rewards returns in Modern Warfare 2's multiplayer modes, but Infinity Ward has also included a number of new wrinkles to spice up the action. Maps are designed to be both more expansive and more vertical; weapons feature a variety of new attachments; new "Pro Perks" let players gain more stopping power, greater speed, or automatic health boosts; and gamers who manage to string together a number of kills gain access to the new "killstreaks" system, which lets them call for seven different kinds of heavy-duty support, including supply drops, helicopter gun attacks, and unmanned aerial vehicle strikes. ~ Christopher Brown, All Game Guide
Task Force 141 is on the trail of Vladimir Makarov, a maniacal disciple of Imran Zakhaev, who has used the death of his mentor as a means of expanding his own base of power. Missions find gamers working off sketchy intelligence as they battle whiteout conditions in the jagged mountains of Russia and Kazakstan, shuffle though expansive desert and cave environments in Afghanistan, and weave between City of God-like Brazilian slums, where misfires result in dead civilians and a failed mission. As was the case in Call of Duty 4, Modern Warfare 2 supplies players with the most technologically advanced weapons, vehicles, and accoutrements available, including SCAR-H rifles, snowmobiles, and heartbeat sensors.
The new "SpecialOps" mode brings gamers more than 20 fast-paced missions inspired by the frenzied mid-fuselage gunfight at the end of Call of Duty 4. Players find themselves racing snowmobiles, battling a huge number of enemies at once, or simply attempting to get in and out of a building without dying, and missions can be played solo, in local split-screen co-op, or online with a friend. Those looking for more online action can also take on the "Free-for-All," "Demolition," "Domination," "Search & Destroy," "Capture the Flag," and "Team Deathmatch" multiplayer modes.
The much-lauded RPG-like system of doling out experience points and unlockable rewards returns in Modern Warfare 2's multiplayer modes, but Infinity Ward has also included a number of new wrinkles to spice up the action. Maps are designed to be both more expansive and more vertical; weapons feature a variety of new attachments; new "Pro Perks" let players gain more stopping power, greater speed, or automatic health boosts; and gamers who manage to string together a number of kills gain access to the new "killstreaks" system, which lets them call for seven different kinds of heavy-duty support, including supply drops, helicopter gun attacks, and unmanned aerial vehicle strikes. ~ Christopher Brown, All Game Guide

Assassin's Creed II
- Platform:
- PlayStation 3
- Release Date:
- 2009
- Rated:

Single-handedly take out well-guarded targets through a combination of stealth and acrobatic maneuvers in this anticipated sequel to 2007's Assassin's Creed. Featuring a new protagonist in a different era, you'll control a young nobleman named Ezio Auditore da Firenze in 15th century Italy, at the height of the Renaissance. After a tragic event befalls his family, Ezio trains to become a master assassin, looking to exact his revenge on those responsible. Ezio will explore three sprawling cities, countryside, and various small villages while completing objectives during the day or at night. Assassin's Creed II offers three times the mission types found in its predecessor, with more things to see and do within each setting.
Money is now an important part of the game, allowing Ezio to purchase weapons, clothing, armor, repairs, and decorative items for his Italian villa. Ezio can pickpocket people, search for hidden chests, and complete side missions to fill his coffers. Other key changes include Ezio's ability to swim and even soar through the sky thanks to friend Leonardo da Vinci's flying machine. The open-ended world also allows for more free-running, climbing, and leaping from great heights. Among the new weapons at Ezio's disposal are pikes, maces, war hammers, scimitars, axes, and twin wrist-mounted blades that can be used to kill two people at once. Updated combat techniques include the ability to grab, kick, head-butt, drown, disarm, or pounce on enemies. ~ Scott Alan Marriott, All Game Guide
Money is now an important part of the game, allowing Ezio to purchase weapons, clothing, armor, repairs, and decorative items for his Italian villa. Ezio can pickpocket people, search for hidden chests, and complete side missions to fill his coffers. Other key changes include Ezio's ability to swim and even soar through the sky thanks to friend Leonardo da Vinci's flying machine. The open-ended world also allows for more free-running, climbing, and leaping from great heights. Among the new weapons at Ezio's disposal are pikes, maces, war hammers, scimitars, axes, and twin wrist-mounted blades that can be used to kill two people at once. Updated combat techniques include the ability to grab, kick, head-butt, drown, disarm, or pounce on enemies. ~ Scott Alan Marriott, All Game Guide

Uncharted 2: Among Thieves
- Platform:
- PlayStation 3
- Release Date:
- 2009
- Rated:

The roguish fortune-hunter hero Nathan Drake returns in Among Thieves, a high-adventure follow-up to the original Uncharted: Drake's Fortune. In action, Drake employs a movie-set worthy of the most daring video game tomb raiders and relic hunters, with agile running and jumping, light hand-to-hand combat, and a noteworthy talent with small arms. These skills are put to use as the hero once again finds himself adventuring in the wilderness, facing a tricky location-based platform puzzles or vastly outnumbered by bands of violent, heartless bandits. The game runs on the developer's own engine. The character is designed to move with a smooth, realistic flow as he runs, sneaks, climbs, and fires his weapon from nearly any position -- behind makeshift cover, or even while hanging by his fingertips from high on a cliff face or treetop vine. The action shifts seamlessly from one scene to the next, with no loading screens.
In this adventure, Drake seeks answers to the mystery of Marco Polo's lost fleet. Great riches and wisdom are tied to the fate of ships and treasure that left China with the famous explorer at the end of the 13th century, but did not arrive with him back home at his final destination. Although Marco Polo took the secrets of the lost ships and crew to his grave, Drake seeks answers on a journey through history, to the fabled Himalayan valley of Shangri-La. The key to the mystery may be a legendary sapphire, known as the "wish-fulfilling jewel." Magical properties or no, the billions of dollars the stone would be worth in modern markets should be enough to make nearly any wish come true. In addition to the main single-player story, the game features cooperative and competitive multiplayer modes. Among Thieves was developed by Naughty Dog, the studio that created the original Uncharted as well as other successful Sony-system exclusives. ~ T.J. Deci, All Game Guide
In this adventure, Drake seeks answers to the mystery of Marco Polo's lost fleet. Great riches and wisdom are tied to the fate of ships and treasure that left China with the famous explorer at the end of the 13th century, but did not arrive with him back home at his final destination. Although Marco Polo took the secrets of the lost ships and crew to his grave, Drake seeks answers on a journey through history, to the fabled Himalayan valley of Shangri-La. The key to the mystery may be a legendary sapphire, known as the "wish-fulfilling jewel." Magical properties or no, the billions of dollars the stone would be worth in modern markets should be enough to make nearly any wish come true. In addition to the main single-player story, the game features cooperative and competitive multiplayer modes. Among Thieves was developed by Naughty Dog, the studio that created the original Uncharted as well as other successful Sony-system exclusives. ~ T.J. Deci, All Game Guide

James Cameron's Avatar: The Game
- Platform:
- PlayStation 3
- Release Date:
- 2009
- Rated:

Set on the fantastical sci-fi planet of Pandora, James Cameron's Avatar: The Game is a third-person adventure with RPG-style character development, featuring predominant shooting and melee combat action. The game's story poses challenges to the player's moral perspectives, as well. A prequel to the movie, set two years earlier, Avatar: The Game follows its own original storyline. Humans have come to the planet to harvest valuable minerals. They find themselves at war with the dominant native species, the Na'vi, a humanoid race of great size and strength but only stone age technological development. The futuristic humans have developed a method by which they can remotely take control of a mindless, genetically engineered Na'vi body, and experience existence through this avatar.
Players take the role of a character named Able Ryder, who is a signals specialist soldier with the human Resource Development Agency, or "RDA." From mission to mission, the game moves from Ryder's experiences as a human soldier, and those in the role of a Na'vi avatar. Players can chose their character's gender and customize appearance, and add skills and abilities as they gain experience and power by progressing through the adventure. They will eventually face a crucial choice, similar to that of Jake Sully in the film: To remain loyal to the RDA, and lead the human forces to claim control of the planet, or to assume the identity of their avatar and side with the Na'vi, leading the native people to expel the invading humans from their sacred grounds.
As a human soldier, the game plays like a 3D third-person shooter. Players have access to high-tech weapons and equipment to help them survive in the brutal environments of Pandora, where hungry, dinosaur-sized creatures hunt and lurk all throughout the surreal wilderness. Humans can also use vehicles, including large, heavily armed, walking mech suits that are more than a match to the sheer physical strength of the towering natives. In the role of Ryder's ten-foot tall Na'vi avatar, players excel in melee combat, swinging a mighty battle staff, and gain expertise with a (truly) long bow as well. Na'vi also have all the advantages of a native people, and even the indigenous creatures may come to their aid, if properly coaxed.
As in special theater screenings of the film, Avatar: The Game can be played with stereoscopic three-dimensional display, using televisions and polarized viewing glasses that support the contemporarily cutting-edge technology. In the standard visual mode, the game runs on any TV that works with the console. ~ T.J. Deci, All Game Guide
Players take the role of a character named Able Ryder, who is a signals specialist soldier with the human Resource Development Agency, or "RDA." From mission to mission, the game moves from Ryder's experiences as a human soldier, and those in the role of a Na'vi avatar. Players can chose their character's gender and customize appearance, and add skills and abilities as they gain experience and power by progressing through the adventure. They will eventually face a crucial choice, similar to that of Jake Sully in the film: To remain loyal to the RDA, and lead the human forces to claim control of the planet, or to assume the identity of their avatar and side with the Na'vi, leading the native people to expel the invading humans from their sacred grounds.
As a human soldier, the game plays like a 3D third-person shooter. Players have access to high-tech weapons and equipment to help them survive in the brutal environments of Pandora, where hungry, dinosaur-sized creatures hunt and lurk all throughout the surreal wilderness. Humans can also use vehicles, including large, heavily armed, walking mech suits that are more than a match to the sheer physical strength of the towering natives. In the role of Ryder's ten-foot tall Na'vi avatar, players excel in melee combat, swinging a mighty battle staff, and gain expertise with a (truly) long bow as well. Na'vi also have all the advantages of a native people, and even the indigenous creatures may come to their aid, if properly coaxed.
As in special theater screenings of the film, Avatar: The Game can be played with stereoscopic three-dimensional display, using televisions and polarized viewing glasses that support the contemporarily cutting-edge technology. In the standard visual mode, the game runs on any TV that works with the console. ~ T.J. Deci, All Game Guide

Borderlands
- Platform:
- PlayStation 3
- Release Date:
- 2009
- Rated:

Borderlands is a far-out first-person shooting and driving game with a penchant for team-based tactics. The game is designed to be played cooperatively, by a team of human- or computer-controlled characters. Set on a science fiction frontier planet where anarchy rules, the action-adventure casts the player as a mercenary character of one of four basic types: A well-rounded soldier skilled with weapons and vehicles, a hulking berserker specialized in heavy weapons and up-close melee combat, a stealthy siren with the power to disable enemies and vanish from view, and a sniping-specialist hunter with a pet hawk that helps in battle. The characters have complementing strengths and weaknesses, so in campaign missions as well as in pick-up battles, there are advantages for different character types that work together as a balanced team
In the main campaign, players fight through rewarding missions in the wilds of the desolate planet, engaging in high-speed vehicular battles and small-squad combat through sophisticated settings in which solid recon and tactical planning win the day. Characters gain experience and level up, with customizable ability improvements as in a traditional role-playing game. With interchangeable parts, thousands and thousands of different possible weapons are available in Borderlands, and a character's proficiency and accuracy chances rise with repeated use of a certain weapon type. Resources such as ammunition and cash are shared among the squad, but the weapons and armor pieces that drop from fallen enemies may be up for grabs. In some multiplayer modes, characters on the same team can duel one another for the right to claim gear from a slain monster.
Designed for play on Internet-connected consoles and computers, the game features multiplayer combat with the four basic character archetypes in quick, online pick-up games. The high-def art style portrays eccentrically geared, slightly exaggerated human forms, in a land of rich, gritty textures, with a hint of an outline drawn around people and objects, for the appearance of a graphic novel come to life. Borderlands was developed by GearBox Software, the studio behind the Brothers in Arms World War II games, acclaimed for their realistic portrayal of squad combat and historical accuracy of weapons and vehicles in fine detail. ~ T.J. Deci, All Game Guide
In the main campaign, players fight through rewarding missions in the wilds of the desolate planet, engaging in high-speed vehicular battles and small-squad combat through sophisticated settings in which solid recon and tactical planning win the day. Characters gain experience and level up, with customizable ability improvements as in a traditional role-playing game. With interchangeable parts, thousands and thousands of different possible weapons are available in Borderlands, and a character's proficiency and accuracy chances rise with repeated use of a certain weapon type. Resources such as ammunition and cash are shared among the squad, but the weapons and armor pieces that drop from fallen enemies may be up for grabs. In some multiplayer modes, characters on the same team can duel one another for the right to claim gear from a slain monster.
Designed for play on Internet-connected consoles and computers, the game features multiplayer combat with the four basic character archetypes in quick, online pick-up games. The high-def art style portrays eccentrically geared, slightly exaggerated human forms, in a land of rich, gritty textures, with a hint of an outline drawn around people and objects, for the appearance of a graphic novel come to life. Borderlands was developed by GearBox Software, the studio behind the Brothers in Arms World War II games, acclaimed for their realistic portrayal of squad combat and historical accuracy of weapons and vehicles in fine detail. ~ T.J. Deci, All Game Guide

God of War Collection
- Platform:
- PlayStation 3
- Release Date:
- 2009
- Rated:

The God of War Collection is a compilation that includes the first two mythological adventures of Sony's irascible antihero Kratos. Originally released for PlayStation 2, God of War and its sequel God of War II have been reformatted and remastered to fit on a single PS3 Blu-ray disc, and both games offer full PlayStation Network trophy support. ~ All Game Guide

MX vs. ATV Reflex
- Platform:
- PlayStation 3
- Release Date:
- 2009
- Rated:

A key feature introduced in the Reflex edition of Rainbow Studios' off-road series is independent control of the rider from the ride. The game's trick system allows players to make their character perform freeform switches, extensions, and more, while the vehicle continues along its own trajectory. Under the new system, players can also control their riders to shift weight and momentum and pull their bike or four-wheeler back from the brink of a big spill, staying on track and out of the ditch. The control system is designed for intuitive movements, with high-flying hilltop stunts and balanced acceleration through corners and in valleys. The game's terrain effects allow the track to change during the race, as riders knock the dirt around, or even dig out a new path through the malleable earth. The vehicles themselves are deformable as well, with real-time damage in competitive events. Races are set in a variety of international locations, including tracks in the U.S. and Europe. The revamped game engine emphasizes the traction and handling on different surfaces such as mud, packed dirt, and snow. A variety of vehicles is available, including event-specific MX motorcycles, ATV four-wheelers, super-buggies, and specialized off-road racing trucks. The high-def graphics have been updated, for granular detail several times greater than in the polygonal rendering of previous MX vs. ATV games. Multiplayer modes are available for online-connected gamers, with new "Snake" and "Tag" modes, as well as the standard off-road racing set-ups. ~ T.J. Deci, All Game Guide

Guitar Hero: Van Halen
- Platform:
- PlayStation 3
- Release Date:
- 2009
- Rated:

Activision's third band-centric Guitar Hero release follows rock group Van Halen during its formative years with David Lee Roth as lead singer, but without original bassist Michael Anthony. As with previous titles focusing on Aerosmith and Metallica, Guitar Hero: Van Halen features 3D modeled versions of each band member as well as signature-style moves, clothing, and instruments from the past and present. Complete a solo tour on bass, guitar, drums, or vocals, or team up with up to three friends for the full band experience. In addition to Van Halen's biggest hits, 19 songs from such artists as Queen, Weezer, blink-182, the Offspring, and Queens of the Stone Age are included. Among the 25 featured songs from Van Halen are "Jump," "Hot for Teacher," "Panama," "Little Guitars," "Cathedral," "Spanish Fly," and "Eruption." ~ Scott Alan Marriott, All Game Guide

Batman: Arkham Asylum
- Platform:
- PlayStation 3
- Release Date:
- 2009
- Rated:

Batman: Arkham Asylum is an original adventure with fast action and large-scale combat sequences, played from a close third-person perspective in a dark, survival horror-styled setting. The game begins as Batman delivers the Joker to Arkham Asylum, Gotham City's psychiatric hospital for the criminally insane. The villain springs a trap and takes over the institution, with an army of thugs and a host of dangerous inmates to back him up. The twisted plot plays out in a freely explored re-creation of the asylum and surrounding island. In addition to prowling the corridors of Arkham, Batman can explore the outdoor areas, using his equipment to reach high spots and glide safely back down.
Specially suited for the game's one-against-many melee style, the three-button combat control scheme is intended for free-flowing moves and strings of combo attacks on multiple opponents. Batman also has a belt full of useful gadgets to help even the odds, with x-ray scanners and chemical tracers that let him see through walls and follow invisible tracks. Stealthy prowling gives advantages of positioning and surprise, rewarding the hero's caution and patience with one-hit takedowns. Experience earned through combat, exploration, and experimentation allow Batman to create better equipment, more finely tuned to the given tasks.
In addition to the Joker and his brilliant aide in evil, Harley Quinn, Batman faces other super-powered asylum patients, including Bane, Killer Croc, Zsasz. As usual, brains as well as brawn are required to unravel Joker's insanely inspired scheme. The story for Batman: Arkham Asylum was written by Paul Dini, writer and producer for Batman: The Animated Series and Batman Beyond. Cartoon series regulars Kevin Conroy, Mark Hamill, and Arleen Sorkin perform voice acting. The game was developed by Rocksteady Studios, creator of Eidos' 2006 first-person shooter Urban Chaos: Riot Response. ~ T.J. Deci, All Game Guide
Specially suited for the game's one-against-many melee style, the three-button combat control scheme is intended for free-flowing moves and strings of combo attacks on multiple opponents. Batman also has a belt full of useful gadgets to help even the odds, with x-ray scanners and chemical tracers that let him see through walls and follow invisible tracks. Stealthy prowling gives advantages of positioning and surprise, rewarding the hero's caution and patience with one-hit takedowns. Experience earned through combat, exploration, and experimentation allow Batman to create better equipment, more finely tuned to the given tasks.
In addition to the Joker and his brilliant aide in evil, Harley Quinn, Batman faces other super-powered asylum patients, including Bane, Killer Croc, Zsasz. As usual, brains as well as brawn are required to unravel Joker's insanely inspired scheme. The story for Batman: Arkham Asylum was written by Paul Dini, writer and producer for Batman: The Animated Series and Batman Beyond. Cartoon series regulars Kevin Conroy, Mark Hamill, and Arleen Sorkin perform voice acting. The game was developed by Rocksteady Studios, creator of Eidos' 2006 first-person shooter Urban Chaos: Riot Response. ~ T.J. Deci, All Game Guide

Ratchet & Clank Future: A Crack in Time
- Platform:
- PlayStation 3
- Release Date:
- 2009
- Rated:

Sony's gadget-wielding duo return with new weapons, new abilities, and a revealing conclusion to the "Future" storyline in Ratchet & Clank Future: A Crack in Time. Set after the events of the downloadable title Quest for Booty, A Crack in Time finds the dynamic Lombax Ratchet and his robot friend Clank battling to prevent the aptly named Dr. Nefarious from altering space and time. Levels are designed to allow open exploration, with new space gameplay letting gamers blast their way around various star systems, while Ratchet's new Hoverboots and Clank's Chronoscepter give players new ways to solve puzzles and navigate levels. As always, the pair make use of the finest weapons and accessories, including such familiar armaments as the Negotiator and Buzz Blades, as well as new tools of destruction like the Cryo-Bomb Glove, the Plasma Striker, and the Spiral of Death. And those looking for a degree of customization can collect Constructo mods throughout the game to design their very own high-powered weapons. ~ Christopher Brown, All Game Guide

Guilty Gear XX: Accent Core
- Platform:
- Wii
- Release Date:
- 2007
- Rated:

The Guilty Gear fighting series makes its Wii debut with 23 playable characters, 14 backdrops, and a retooled combat system. Once again the action unfolds from a side-view perspective as anime-styled combatants unleash an assortment of punches, kicks, slashes, and special moves in dramatic, stylish fashion. The fast-paced fighting system introduces three new countering and defensive techniques to master: force breaks, throw escapes, and slash backs. Move lists for each character have also been tweaked for more balanced battles, and two fighters (Order-Sol and A.B.A.) make their first appearance in a U.S. game.
Five play modes include Arcade, Versus, Survival, Training, and "Medal of Millionaire." The latter rewards characters with medals for stringing together elaborate combos. The more medals earned during each fight, the higher one's score. Accent Core also features an assortment of options, allowing players to customize everything from button configurations and round lengths to AI settings and time limits. Multiple controllers are supported as well, with players able to use their choice of the Wii Remote and Nunchuk for gesture-oriented attacks, or the GameCube and the Classic Controller for a more traditional experience. ~ Scott Alan Marriott, All Game Guide
Five play modes include Arcade, Versus, Survival, Training, and "Medal of Millionaire." The latter rewards characters with medals for stringing together elaborate combos. The more medals earned during each fight, the higher one's score. Accent Core also features an assortment of options, allowing players to customize everything from button configurations and round lengths to AI settings and time limits. Multiple controllers are supported as well, with players able to use their choice of the Wii Remote and Nunchuk for gesture-oriented attacks, or the GameCube and the Classic Controller for a more traditional experience. ~ Scott Alan Marriott, All Game Guide

Barbie as the Island Princess
- Platform:
- Wii
- Release Date:
- 2007
- Rated:

Based on the animated DVD release with the same title, Barbie as the Island Princess allows players to control one of five of the movie's characters including Barbie and Prince Antonio. Then explore five exotic settings and participate in 28 mini-games that encourage players to sing and dance. Finally, players can interact with a number of animals that inhabit the island, unlock the movie's trailer, and then take a break to design a beautiful wardrobe that the princesses can wear to the ball. ~ Scott Alan Marriott, All Game Guide

Baroque
- Platform:
- Wii
- Release Date:
- 2008
- Rated:

A popular series in Japan, Baroque makes its U.S. debut as an action role-playing game with dark, religious overtones. Players will journey into a foreboding tower filled with horrific monsters, mutated humans, and mysterious angels. The world is essentially a distortion of reality that finds everything in a constant state of flux. How this happened is a complete mystery -- as is the lead protagonist's past. The only thing the protagonist knows is that he must venture into the Neuro Tower to atone for a past sin. He can save the world, so he is told, by battling the bizarre creatures lurking within each randomly generated room and reaching the tower's bottom floor. To defeat the monsters, these so-called "meta-beings," players will be able to find and use an assortment of weapons and items. While Baroque's content is the same on PlayStation 2 and Wii, the latter features motion controls, a 16:9 aspect ratio, and progressive scan support. ~ Scott Alan Marriott, All Game Guide

Monster Jam: Urban Assault
- Platform:
- Wii
- Release Date:
- 2008
- Rated:

True to its title, Monster Jam: Urban Assault takes the dirt-hurling giant-tire action to the streets. It's the streets of world famous cities, to be exact, where the races are run and the destruction is done. With a mandate to crush any other cars they come across beneath their giant knobby tires, players will roll over taxi-cab traffic jams in New York City, bust through double-decker buses in London, and smash up the suburbs of Minneapolis, in fantasy races through real-world courses outside of the arena.
The second Monster Jam game from Activision (fourth overall, including Ubi's Maximum Destruction and Monster 4X4: Masters of Metal), Urban Assault offers players the chance to take the wheel of champion and world-famous monster trucks including Grave Digger, Monster Mutt, El Toro Loco, and Blue Thunder. In addition to the Urban Assault courses, the game also features a full slate of arena competitions, as well as monster truck mini-games such as "Monster Jump," "Air Strike," and "Skee Ball." ~ T.J. Deci, All Game Guide
The second Monster Jam game from Activision (fourth overall, including Ubi's Maximum Destruction and Monster 4X4: Masters of Metal), Urban Assault offers players the chance to take the wheel of champion and world-famous monster trucks including Grave Digger, Monster Mutt, El Toro Loco, and Blue Thunder. In addition to the Urban Assault courses, the game also features a full slate of arena competitions, as well as monster truck mini-games such as "Monster Jump," "Air Strike," and "Skee Ball." ~ T.J. Deci, All Game Guide

Monkey Mischief! Party Time
- Platform:
- Wii
- Release Date:
- 2008
- Rated:

Monkey Mischief! Party Time is a collection of 20 mini-games that give players a glimpse of what really goes on when visiting hours are over at the zoo. Up to four gamers can take control of maniacal monkeys as they harass other animals, squirt water guns, and compete in games of dodgeball, "Shock the Monkey," and "Monkey See, Monkey Do." ~ All Game Guide

Block Party
- Platform:
- Wii
- Release Date:
- 2008
- Rated:

Block Party is a collection of 20 neighborhood-themed mini-games designed to evoke a sense of family vs. family competition. Up to four players can participate in wild and wacky competitions, such as "Crazy Clothesline," "Pool Plunge," "Super Dad Slide," and "Save the Sandwich," all in an effort to be crowned the "Best on the Block." ~ All Game Guide

Barbie Horse Adventures: Riding Camp
- Platform:
- Wii
- Release Date:
- 2008
- Rated:

Barbie Horse Adventure: Riding Camp lets gamers strap on the stirrups of the world's most famous fashion-doll and ride around an open game world in search of quests and adventure. There are 15 distinct horses for players to ride, and young equestrians can take their mount to a camp to develop riding skills and perform a variety or horse care tasks. Gamers can scour the landscape participating in time trials, races, and special challenges in order to earn trophies, medals, ribbons, and unlockable clothing and accessories. ~ Christopher Brown, All Game Guide

Marvel: Ultimate Alliance
- Platform:
- Wii
- Release Date:
- 2006
- Rated:

While comic book-based video games have traditionally been weaker than Tony Stark's ticker, Activision has enjoyed fantastic, amazing, and incredible success with its Marvel licenses. That trend continues with Marvel: Ultimate Alliance, a near dream lineup of heroes and villains in classic beat-'em-up action. Fans of Gauntlet Legends, Baldur's Gate: Dark Alliance, and the developer's previous X-Men Legends series will want to run, fly, or swing to their nearest store and procure a copy for a clobberin' good time.
Players begin with a party of Captain America, Spider-Man, Wolverine, and Thor, with the option to swap out characters at access points on each level. The game is divided into five acts, each offering multiple stages in an assortment of themed worlds. Dr. Doom has assembled a rogue's gallery of Marvel villains for his nefarious purposes, and Nick Fury has united the best and brightest of Marvel's superheroes to stop him. The design closely follows nearly every overhead-view action title before it, as players pummel throngs of enemies, throw switches, solve crate-sliding puzzles, and engage in cinematic boss fights requiring timed button presses to exploit specific weak points.
While there are light role-playing elements, they take a back seat to smashing crates, advancing through linear, maze-like levels, and whacking the stuffing out of enemies. That the action remains fun from start to finish is due to the characters themselves, whose moves are diverse enough to make you forgive the game's repetitive nature. You can disarm enemies, grab them, throw them, use projectile attacks, perform air smashes, unleash different super powers, and much more. How you fight is dependent on the character's core abilities, which can be customized to a degree by picking up new costumes and purchasing enhancements with credits found throughout each stage.
The distinguishing aspect of Marvel: Ultimate Alliance, other than the huge amount of cameos and assortment of playable characters, is its replay value. There are multiple difficulty settings and side objectives to complete that shape the storyline in surprising ways. In addition, the game features hidden characters, timed challenges, and character art to unlock, and there's always the added incentive to create new teams to improve their stats and gear. Genre enthusiasts won't find much new here in terms of structure and design, but those who appreciate a fast-paced, four-player brawler with plenty of moves, levels, and customization options will thank their stars and garters for the effort. ~ Scott Alan Marriott, All Game Guide
Players begin with a party of Captain America, Spider-Man, Wolverine, and Thor, with the option to swap out characters at access points on each level. The game is divided into five acts, each offering multiple stages in an assortment of themed worlds. Dr. Doom has assembled a rogue's gallery of Marvel villains for his nefarious purposes, and Nick Fury has united the best and brightest of Marvel's superheroes to stop him. The design closely follows nearly every overhead-view action title before it, as players pummel throngs of enemies, throw switches, solve crate-sliding puzzles, and engage in cinematic boss fights requiring timed button presses to exploit specific weak points.
While there are light role-playing elements, they take a back seat to smashing crates, advancing through linear, maze-like levels, and whacking the stuffing out of enemies. That the action remains fun from start to finish is due to the characters themselves, whose moves are diverse enough to make you forgive the game's repetitive nature. You can disarm enemies, grab them, throw them, use projectile attacks, perform air smashes, unleash different super powers, and much more. How you fight is dependent on the character's core abilities, which can be customized to a degree by picking up new costumes and purchasing enhancements with credits found throughout each stage.
The distinguishing aspect of Marvel: Ultimate Alliance, other than the huge amount of cameos and assortment of playable characters, is its replay value. There are multiple difficulty settings and side objectives to complete that shape the storyline in surprising ways. In addition, the game features hidden characters, timed challenges, and character art to unlock, and there's always the added incentive to create new teams to improve their stats and gear. Genre enthusiasts won't find much new here in terms of structure and design, but those who appreciate a fast-paced, four-player brawler with plenty of moves, levels, and customization options will thank their stars and garters for the effort. ~ Scott Alan Marriott, All Game Guide

Big League Sports
- Platform:
- Wii
- Release Date:
- 2008
- Rated:

Big League Sports is a collection of athletic mini-games, not unlike Wii Sports, in which players make use of the Wii Remote's motion controls to play virtual games of basketball, soccer, lacrosse, football, tennis, and hockey. Each of the six sports offers players four mini-games, such as "Slap Shot Shoot Out," "Three-Point Challenge," and "QB Pass Challenge," and all of the activities are designed to be played by as many as four people at a time. ~ Christopher Brown, All Game Guide

Pirates: Hunt for Blackbeard's Booty
- Platform:
- Wii
- Release Date:
- 2008
- Rated:

Gamers can sail the high seas and live the life of a buccaneer as they search for the seven most infamous pirate treasures in Pirates: Hunt for Blackbeard's Booty. The task won't be easy though, because players must defeat the pirates of the Infamous Seven in order to collect all of the pieces of Blackbeard's treasure map. Gamers can use their Wii Remote to participate in more than 20 activities, including swordfights, digging up treasure, playing mini-golf, engaging in naval battles, and sailing from island to island. Players can earn more than 80 assorted treasures and use them to purchase new swords, boats, and outfits, and gamers looking for some multiplayer action can participate in team-based and one-on-one battles. ~ Christopher Brown, All Game Guide

James Bond 007: Quantum of Solace
- Platform:
- Wii
- Release Date:
- 2008
- Rated:

Players take the role of the darker, grittier James Bond in Quantum of Solace, the first 007 game from publisher Activision. Following Daniel Craig's portrayal of a violent, driven Bond, the young MI6 agent's methods may be messy, but he is ultimately effective. Gameplay features plenty of gun-fighting and hand-to-hand combat, as well as surveillance and stealth sequences. The game is built on Infinity Ward's Call of Duty 4 game engine, and features similar graphical quality, third-person cut-aways, and lively enemy AI.
The setting and story of Quantum of Solace are based directly on the movies, both Casino Royale and its sequel, which shares the game's title and autumn 2008 release. Developers re-created locations from both films, based on thousands of photos. All main characters have the likenesses and voices of their cinematic counterparts, including Craig as Bond and Olga Kurylenko as Camille, plus Mathieu Amalric, Judi Dench, Eva Green, and Mads Mikkelsen in their respective roles.
The Wii edition of the game offers multiple control schemes; one uses the standard Wii Remote and Nunchuk set-up and another makes use of the Wii Zapper accessory. A Wii-exclusive split-screen mode lets up to four players shoot it out together, and online multiplayer modes support up to 12 players. ~ T.J. Deci, All Game Guide
The setting and story of Quantum of Solace are based directly on the movies, both Casino Royale and its sequel, which shares the game's title and autumn 2008 release. Developers re-created locations from both films, based on thousands of photos. All main characters have the likenesses and voices of their cinematic counterparts, including Craig as Bond and Olga Kurylenko as Camille, plus Mathieu Amalric, Judi Dench, Eva Green, and Mads Mikkelsen in their respective roles.
The Wii edition of the game offers multiple control schemes; one uses the standard Wii Remote and Nunchuk set-up and another makes use of the Wii Zapper accessory. A Wii-exclusive split-screen mode lets up to four players shoot it out together, and online multiplayer modes support up to 12 players. ~ T.J. Deci, All Game Guide

Guitar Hero: Aerosmith
- Platform:
- Wii
- Release Date:
- 2008
- Rated:

One of Activision's most successful franchises joins forces with one of rock's most enduring bands in Guitar Hero: Aerosmith. The series, known for making gamers feel like rock stars, first put real rock stars into games with the inclusion of guitar gods Slash and Tom Morello as boss characters in Guitar Hero III: Legends of Rock, but Guitar Hero: Aerosmith lets players follow the legendary Boston-based quintet's ascension from the tiny Nipmuc High School auditorium to center stage at the Super Bowl XXXV halftime show.
More of a healthy, Aerosmith-themed expansion of Guitar Hero III than a completely new entry in the series, Guitar Hero: Aerosmith nevertheless offers more than 40 new rock songs to which gamers can shred. The track list is heavy with Aerosmith classics like "Dream On," "Sweet Emotion," and "Rag Doll," but the game also features songs from groups that have influenced or toured with the band, including Mott the Hoople, New York Dolls, and The Black Crowes.
Gamers can begin as familiar characters from Guitar Hero III like Axel Steel and Midori, but eventually they'll be able to jam as guitarists Joe Perry and Tom Hamilton. New outfits become available as players progress through the six venues, and for the first time in the series, all five members of the group will be on stage at once. Lead singer Steven Tyler spent a month shooting motion capture video, while Perry, Hamilton, and Brad Whitford shred on dozens of real guitars from their personal collection, all of which can be unlocked.
Though Guitar Hero: Aerosmith features standard issue rhythm-based gameplay, the single-player difficulty level has attenuated, and gamers are only confronted by one boss battle. Co-op career mode has been removed, but gamers can still go head-to-head or unlock songs cooperatively in the regular career mode. The online modes from Guitar Hero III remain the same, but downloadable songs are not supported. ~ Christopher Brown, All Game Guide
More of a healthy, Aerosmith-themed expansion of Guitar Hero III than a completely new entry in the series, Guitar Hero: Aerosmith nevertheless offers more than 40 new rock songs to which gamers can shred. The track list is heavy with Aerosmith classics like "Dream On," "Sweet Emotion," and "Rag Doll," but the game also features songs from groups that have influenced or toured with the band, including Mott the Hoople, New York Dolls, and The Black Crowes.
Gamers can begin as familiar characters from Guitar Hero III like Axel Steel and Midori, but eventually they'll be able to jam as guitarists Joe Perry and Tom Hamilton. New outfits become available as players progress through the six venues, and for the first time in the series, all five members of the group will be on stage at once. Lead singer Steven Tyler spent a month shooting motion capture video, while Perry, Hamilton, and Brad Whitford shred on dozens of real guitars from their personal collection, all of which can be unlocked.
Though Guitar Hero: Aerosmith features standard issue rhythm-based gameplay, the single-player difficulty level has attenuated, and gamers are only confronted by one boss battle. Co-op career mode has been removed, but gamers can still go head-to-head or unlock songs cooperatively in the regular career mode. The online modes from Guitar Hero III remain the same, but downloadable songs are not supported. ~ Christopher Brown, All Game Guide

Shrek the Third
- Platform:
- Wii
- Release Date:
- 2007
- Rated:

Gamers must explore the worlds of Far Far Away in Shrek the Third as they track down and face Prince Charming. Adventuring through 20 levels including the Academy Grounds, the Evil Queen's Castle, and the Pirate Ship, players take the role of Shrek, Puss-in-Boots, Princess Fiona, Arthur, Sleeping Beauty, and Donkey to solve puzzles, overcome obstacles, and take down the evil prince's henchmen. Gamers will utilize such special moves as "Ogre Power," "Flying Kick," "Swoon," and "Cute Puss" to complete each stage. There are a variety of challenges including three princess levels found within the single-player storyline, and players can compete with friends in "Castle Attack," "Shrekleboard," "Catacombs Leap," and "Ships Ahoy" among other multiplayer mini-games. ~ Gracie Leach, All Game Guide

Jumper: Griffin's Story
- Platform:
- Wii
- Release Date:
- 2008
- Rated:

Though timed to coincide with the motion picture of the same name, Jumper tells a story that intertwines with that of the film, but is ultimately different than that of its movie inspiration. The game centers on Griffin, a young man on a quest to avenge his parents' death who uses his spontaneous teleportation abilities to battle a group know as the Paladins. Jumper's heavy emphasis on combat lets players take advantage of Griffin's unique abilities to perform three different kinds of dynamic "jumps." The Combat Jump lets players instantaneously move around Paladins in the midst of a fight sequence, the Traversal Jump allows gamers to pick a spot in the environment and jump to it, and the Finishing Jump lets players move enemies to completely new locations. Gamers also have the ability to jump back and forth between multiple opponents, and chaining together large combinations helps earn experience points that can then be used to unlock deadlier combos. Jumper features a diverse hierarchy of Paladin fighters, and players can battle them all in five unique arenas spread across the globe. ~ Christopher Brown, All Game Guide

AMF Bowling: Pinbusters!
- Platform:
- Wii
- Release Date:
- 2007
- Rated:

The first dedicated bowling game on Wii draws its inspiration from Wii Sports, featuring full motion-based controls for throwing the ball. Three play options include Bowl Now, Practice Mode, and Tournament Mode. The latter supports up to eight characters as players alternate turns while competing for the highest score. A surfer, princess, drill sergeant, punk rocker, cowgirl, and jock are the eight oddball personalities included to play as or against. Gamers can also participate in bowling-themed versions of Space Invaders, pool, and soccer. ~ Scott Alan Marriott, All Game Guide







