Top 10 PS3

Call of Duty: Modern Warfare 2
- Platform:
- PlayStation 3
- Release Date:
- 2009
- Rated:

In Call of Duty: Modern Warfare 2, developer Infinity Ward aims to ratchet up the intense first-person gunplay, graphical verisimilitude, and deep multiplayer experience that won the original title wide acclaim from critics and consumers alike, while at the same time adding to the overall package with the new, fast-paced "SpecOps" mode. The single-player campaign picks up where Call of Duty 4 ended, with gamers once again descending into the shadowy world of terrorists, arms dealers, and nationless armies. Players take on the role of Sergeant Gary "Roach" Anderson, an elite member of the multinational Task Force 141 and subordinate of one of Call of Duty 4's protagonists, John "Soup" MacTavish.
Task Force 141 is on the trail of Vladimir Makarov, a maniacal disciple of Imran Zakhaev, who has used the death of his mentor as a means of expanding his own base of power. Missions find gamers working off sketchy intelligence as they battle whiteout conditions in the jagged mountains of Russia and Kazakstan, shuffle though expansive desert and cave environments in Afghanistan, and weave between City of God-like Brazilian slums, where misfires result in dead civilians and a failed mission. As was the case in Call of Duty 4, Modern Warfare 2 supplies players with the most technologically advanced weapons, vehicles, and accoutrements available, including SCAR-H rifles, snowmobiles, and heartbeat sensors.
The new "SpecialOps" mode brings gamers more than 20 fast-paced missions inspired by the frenzied mid-fuselage gunfight at the end of Call of Duty 4. Players find themselves racing snowmobiles, battling a huge number of enemies at once, or simply attempting to get in and out of a building without dying, and missions can be played solo, in local split-screen co-op, or online with a friend. Those looking for more online action can also take on the "Free-for-All," "Demolition," "Domination," "Search & Destroy," "Capture the Flag," and "Team Deathmatch" multiplayer modes.
The much-lauded RPG-like system of doling out experience points and unlockable rewards returns in Modern Warfare 2's multiplayer modes, but Infinity Ward has also included a number of new wrinkles to spice up the action. Maps are designed to be both more expansive and more vertical; weapons feature a variety of new attachments; new "Pro Perks" let players gain more stopping power, greater speed, or automatic health boosts; and gamers who manage to string together a number of kills gain access to the new "killstreaks" system, which lets them call for seven different kinds of heavy-duty support, including supply drops, helicopter gun attacks, and unmanned aerial vehicle strikes. ~ Christopher Brown, All Game Guide
Task Force 141 is on the trail of Vladimir Makarov, a maniacal disciple of Imran Zakhaev, who has used the death of his mentor as a means of expanding his own base of power. Missions find gamers working off sketchy intelligence as they battle whiteout conditions in the jagged mountains of Russia and Kazakstan, shuffle though expansive desert and cave environments in Afghanistan, and weave between City of God-like Brazilian slums, where misfires result in dead civilians and a failed mission. As was the case in Call of Duty 4, Modern Warfare 2 supplies players with the most technologically advanced weapons, vehicles, and accoutrements available, including SCAR-H rifles, snowmobiles, and heartbeat sensors.
The new "SpecialOps" mode brings gamers more than 20 fast-paced missions inspired by the frenzied mid-fuselage gunfight at the end of Call of Duty 4. Players find themselves racing snowmobiles, battling a huge number of enemies at once, or simply attempting to get in and out of a building without dying, and missions can be played solo, in local split-screen co-op, or online with a friend. Those looking for more online action can also take on the "Free-for-All," "Demolition," "Domination," "Search & Destroy," "Capture the Flag," and "Team Deathmatch" multiplayer modes.
The much-lauded RPG-like system of doling out experience points and unlockable rewards returns in Modern Warfare 2's multiplayer modes, but Infinity Ward has also included a number of new wrinkles to spice up the action. Maps are designed to be both more expansive and more vertical; weapons feature a variety of new attachments; new "Pro Perks" let players gain more stopping power, greater speed, or automatic health boosts; and gamers who manage to string together a number of kills gain access to the new "killstreaks" system, which lets them call for seven different kinds of heavy-duty support, including supply drops, helicopter gun attacks, and unmanned aerial vehicle strikes. ~ Christopher Brown, All Game Guide

Uncharted 2: Among Thieves
- Platform:
- PlayStation 3
- Release Date:
- 2009
- Rated:

The roguish fortune-hunter hero Nathan Drake returns in Among Thieves, a high-adventure follow-up to the original Uncharted: Drake's Fortune. In action, Drake employs a movie-set worthy of the most daring video game tomb raiders and relic hunters, with agile running and jumping, light hand-to-hand combat, and a noteworthy talent with small arms. These skills are put to use as the hero once again finds himself adventuring in the wilderness, facing a tricky location-based platform puzzles or vastly outnumbered by bands of violent, heartless bandits. The game runs on the developer's own engine. The character is designed to move with a smooth, realistic flow as he runs, sneaks, climbs, and fires his weapon from nearly any position -- behind makeshift cover, or even while hanging by his fingertips from high on a cliff face or treetop vine. The action shifts seamlessly from one scene to the next, with no loading screens.
In this adventure, Drake seeks answers to the mystery of Marco Polo's lost fleet. Great riches and wisdom are tied to the fate of ships and treasure that left China with the famous explorer at the end of the 13th century, but did not arrive with him back home at his final destination. Although Marco Polo took the secrets of the lost ships and crew to his grave, Drake seeks answers on a journey through history, to the fabled Himalayan valley of Shangri-La. The key to the mystery may be a legendary sapphire, known as the "wish-fulfilling jewel." Magical properties or no, the billions of dollars the stone would be worth in modern markets should be enough to make nearly any wish come true. In addition to the main single-player story, the game features cooperative and competitive multiplayer modes. Among Thieves was developed by Naughty Dog, the studio that created the original Uncharted as well as other successful Sony-system exclusives. ~ T.J. Deci, All Game Guide
In this adventure, Drake seeks answers to the mystery of Marco Polo's lost fleet. Great riches and wisdom are tied to the fate of ships and treasure that left China with the famous explorer at the end of the 13th century, but did not arrive with him back home at his final destination. Although Marco Polo took the secrets of the lost ships and crew to his grave, Drake seeks answers on a journey through history, to the fabled Himalayan valley of Shangri-La. The key to the mystery may be a legendary sapphire, known as the "wish-fulfilling jewel." Magical properties or no, the billions of dollars the stone would be worth in modern markets should be enough to make nearly any wish come true. In addition to the main single-player story, the game features cooperative and competitive multiplayer modes. Among Thieves was developed by Naughty Dog, the studio that created the original Uncharted as well as other successful Sony-system exclusives. ~ T.J. Deci, All Game Guide

Assassin's Creed II
- Platform:
- PlayStation 3
- Release Date:
- 2009
Single-handedly take out well-guarded targets through a combination of stealth and acrobatic maneuvers in this anticipated sequel to 2007's Assassin's Creed. Featuring a new protagonist in a different era, you'll control a young nobleman named Ezio Auditore da Firenze in 15th century Italy, at the height of the Renaissance. After a tragic event befalls his family, Ezio trains to become a master assassin, looking to exact his revenge on those responsible. Ezio will explore three sprawling cities, countryside, and various small villages while completing objectives during the day or at night. Assassin's Creed II offers three times the mission types found in its predecessor, with more things to see and do within each setting.
Money is now an important part of the game, allowing Ezio to purchase weapons, clothing, armor, repairs, and decorative items for his Italian villa. Ezio can pickpocket people, search for hidden chests, and complete side missions to fill his coffers. Other key changes include Ezio's ability to swim and even soar through the sky thanks to friend Leonardo da Vinci's flying machine. The open-ended world also allows for more free-running, climbing, and leaping from great heights. Among the new weapons at Ezio's disposal are pikes, maces, war hammers, scimitars, axes, and twin wrist-mounted blades that can be used to kill two people at once. Updated combat techniques include the ability to grab, kick, head-butt, drown, disarm, or pounce on enemies. ~ Scott Alan Marriott, All Game Guide
Money is now an important part of the game, allowing Ezio to purchase weapons, clothing, armor, repairs, and decorative items for his Italian villa. Ezio can pickpocket people, search for hidden chests, and complete side missions to fill his coffers. Other key changes include Ezio's ability to swim and even soar through the sky thanks to friend Leonardo da Vinci's flying machine. The open-ended world also allows for more free-running, climbing, and leaping from great heights. Among the new weapons at Ezio's disposal are pikes, maces, war hammers, scimitars, axes, and twin wrist-mounted blades that can be used to kill two people at once. Updated combat techniques include the ability to grab, kick, head-butt, drown, disarm, or pounce on enemies. ~ Scott Alan Marriott, All Game Guide

James Cameron's Avatar: The Game
- Platform:
- PlayStation 3
- Release Date:
- 2009
Set on the fantastical sci-fi planet of Pandora, James Cameron's Avatar: The Game is a third-person adventure with RPG-style character development, featuring predominant shooting and melee combat action. The game's story poses challenges to the player's moral perspectives, as well. A prequel to the movie, set two years earlier, Avatar: The Game follows its own original storyline. Humans have come to the planet to harvest valuable minerals. They find themselves at war with the dominant native species, the Na'vi, a humanoid race of great size and strength but only stone age technological development. The futuristic humans have developed a method by which they can remotely take control of a mindless, genetically engineered Na'vi body, and experience existence through this avatar.
Players take the role of a character named Able Ryder, who is a signals specialist soldier with the human Resource Development Agency, or "RDA." From mission to mission, the game moves from Ryder's experiences as a human soldier, and those in the role of a Na'vi avatar. Players can chose their character's gender and customize appearance, and add skills and abilities as they gain experience and power by progressing through the adventure. They will eventually face a crucial choice, similar to that of Jake Sully in the film: To remain loyal to the RDA, and lead the human forces to claim control of the planet, or to assume the identity of their avatar and side with the Na'vi, leading the native people to expel the invading humans from their sacred grounds.
As a human soldier, the game plays like a 3D third-person shooter. Players have access to high-tech weapons and equipment to help them survive in the brutal environments of Pandora, where hungry, dinosaur-sized creatures hunt and lurk all throughout the surreal wilderness. Humans can also use vehicles, including large, heavily armed, walking mech suits that are more than a match to the sheer physical strength of the towering natives. In the role of Ryder's ten-foot tall Na'vi avatar, players excel in melee combat, swinging a mighty battle staff, and gain expertise with a (truly) long bow as well. Na'vi also have all the advantages of a native people, and even the indigenous creatures may come to their aid, if properly coaxed.
As in special theater screenings of the film, Avatar: The Game can be played with stereoscopic three-dimensional display, using televisions and polarized viewing glasses that support the contemporarily cutting-edge technology. In the standard visual mode, the game runs on any TV that works with the console. ~ T.J. Deci, All Game Guide
Players take the role of a character named Able Ryder, who is a signals specialist soldier with the human Resource Development Agency, or "RDA." From mission to mission, the game moves from Ryder's experiences as a human soldier, and those in the role of a Na'vi avatar. Players can chose their character's gender and customize appearance, and add skills and abilities as they gain experience and power by progressing through the adventure. They will eventually face a crucial choice, similar to that of Jake Sully in the film: To remain loyal to the RDA, and lead the human forces to claim control of the planet, or to assume the identity of their avatar and side with the Na'vi, leading the native people to expel the invading humans from their sacred grounds.
As a human soldier, the game plays like a 3D third-person shooter. Players have access to high-tech weapons and equipment to help them survive in the brutal environments of Pandora, where hungry, dinosaur-sized creatures hunt and lurk all throughout the surreal wilderness. Humans can also use vehicles, including large, heavily armed, walking mech suits that are more than a match to the sheer physical strength of the towering natives. In the role of Ryder's ten-foot tall Na'vi avatar, players excel in melee combat, swinging a mighty battle staff, and gain expertise with a (truly) long bow as well. Na'vi also have all the advantages of a native people, and even the indigenous creatures may come to their aid, if properly coaxed.
As in special theater screenings of the film, Avatar: The Game can be played with stereoscopic three-dimensional display, using televisions and polarized viewing glasses that support the contemporarily cutting-edge technology. In the standard visual mode, the game runs on any TV that works with the console. ~ T.J. Deci, All Game Guide

MX vs. ATV Reflex
- Platform:
- PlayStation 3
- Release Date:
- 2009
- Rated:

A key feature introduced in the Reflex edition of Rainbow Studios' off-road series is independent control of the rider from the ride. The game's trick system allows players to make their character perform freeform switches, extensions, and more, while the vehicle continues along its own trajectory. Under the new system, players can also control their riders to shift weight and momentum and pull their bike or four-wheeler back from the brink of a big spill, staying on track and out of the ditch. The control system is designed for intuitive movements, with high-flying hilltop stunts and balanced acceleration through corners and in valleys. The game's terrain effects allow the track to change during the race, as riders knock the dirt around, or even dig out a new path through the malleable earth. The vehicles themselves are deformable as well, with real-time damage in competitive events. Races are set in a variety of international locations, including tracks in the U.S. and Europe. The revamped game engine emphasizes the traction and handling on different surfaces such as mud, packed dirt, and snow. A variety of vehicles is available, including event-specific MX motorcycles, ATV four-wheelers, super-buggies, and specialized off-road racing trucks. The high-def graphics have been updated, for granular detail several times greater than in the polygonal rendering of previous MX vs. ATV games. Multiplayer modes are available for online-connected gamers, with new "Snake" and "Tag" modes, as well as the standard off-road racing set-ups. ~ T.J. Deci, All Game Guide

Rogue Warrior
- Platform:
- PlayStation 3
- Release Date:
- 2009
- Rated:

Based on former U.S. Navy SEAL Dick Marcinko's book series, Rogue Warrior is a first-person shooter with an emphasis on tactical warfare and real-world combat scenarios. Players take control of Marcinko himself in a series of covert missions set behind enemy lines in North Korea. The object is to lead a SEAL team safely across North Korea's shipyards, prison camps, submarine pens, and other locales to return back to South Korea. Designed using Unreal 3 technology, Rogue Warrior offers multiple ways to complete objectives by featuring wide-open environments and dynamically changing events. Ten multiplayer modes are included with a choice of more than 200 day and night maps, while the main campaign can be completed alone or cooperatively with a group of up to four players. The latter option lets friends drop out or join in at any time without requiring the rest of the group to pause the game or to save progress. ~ Scott Alan Marriott, All Game Guide

God of War Collection
- Platform:
- PlayStation 3
- Release Date:
- 2009
- Rated:

The God of War Collection is a compilation that includes the first two mythological adventures of Sony's irascible antihero Kratos. Originally released for PlayStation 2, God of War and its sequel God of War II have been reformatted and remastered to fit on a single PS3 Blu-ray disc, and both games offer full PlayStation Network trophy support. ~ All Game Guide

The Saboteur
- Platform:
- PlayStation 3
- Release Date:
- 2009
- Rated:

Welcome to Nazi-occupied Paris, a unique open-world where you are The Saboteur. Play as Sean Devlin, a street tough Irish racing mechanic seeking personal redemption on a Nazi officer that has taken everything away from him. Now its time for payback, with the help of the French resistance, British intelligence, an arsenal of weaponry, your own street smarts and brawn you must exact revenge on those who aimed to destroy your life.
Features:
1st Ever Open-World Paris
The Art of Sabotage
Will to Fight Technology
Variety of Different Attacks to Choose From
Experience Cityâs Reaction to You in Game
Features:
1st Ever Open-World Paris
The Art of Sabotage
Will to Fight Technology
Variety of Different Attacks to Choose From
Experience Cityâs Reaction to You in Game

Brütal Legend
- Platform:
- PlayStation 3
- Release Date:
- 2009
- Rated:

Brütal Legend is an unholy action-adventure, through a surreal world brought to life from heavy metal album cover art. From a trailing third-person perspective, players take the role of Eddie Riggs, a rock & roll roadie extraordinaire, who has been mystically transported through time and space to the Age of Rock. There, among the expanses of impossible Gothic architecture and sky-high mountains of bones, metal-hating demonic overlords seek to enslave the remaining pockets of humanity that resist them. Fulfilling an ancient prophecy, Eddie wields three great weapons in his war against this demonic oppression: A huge, double-bladed battle axe called "The Separator" allows him to perform powered-up combo attacks. His Flying V guitar, named "Clementine," gives Eddie the ability to shoot electricity or shake the earth with special power chords. To get from place to place -- and plow down enemies along the way -- Eddie rides a customizable hot rod called "The Deuce." He built the car himself, by deciphering hieroglyphics left behind by the Gods of Rock, who created the world eons ago.
The game is played in a large world that is mostly open but full of danger. The story progresses as Eddie completes missions, defeating boss enemies, driving through tricky areas, and solving 3D platform puzzles in set locations. Combat involves powered-up combos, making use of both the axe and the guitar in melee and short-distance attacks. A target-lock feature allows players to move and switch weapons while keeping an enemy in focus. Although most creatures he meets in the Age of Rock try to destroy him on sight, Eddie does make a few human friends in his quest, including Ophelia, who helps introduce him to the strange world, and Lars and Lita, who immediately recognize his rock & roll greatness. He can team up with each ally to perform a different special attack. Eddie can also use the power of rock to control near-mindless minions, which group together in factions aligned to different subgenres of heavy metal music. A competitive online "Battle of the Bands" multiplayer mode involves summoning minions for small-squad, real-time strategy skirmishes.
Musician and actor Jack Black provides the voice for Eddie Riggs, and the character's facial features (though not so much his physique) are based in part on Black's, as well. Other musicians, including Lita Ford, Rob Halford, Lemmy Kilmister, and Ozzy Osbourne, also voice characters in the game. The soundtrack includes more than 100 songs from at least 75 different bands, including Black Sabbath, Def Leppard, KMFDM, Ministry. Megadeth, Mötley Crüe, The Scorpions, and Quiet Riot, intended to represent fan favorites and mainstream hits from essentially every subgenre of metal music. The game was developed by Double Fine Productions, led by Tim Schafer. Schafer helped create golden age LucasArts adventure games, such as The Secret of Monkey Island and Full Throttle, before founding Double Fine in 2000 and producing the widely acclaimed Psychonauts in 2005. ~ T.J. Deci, All Game Guide
The game is played in a large world that is mostly open but full of danger. The story progresses as Eddie completes missions, defeating boss enemies, driving through tricky areas, and solving 3D platform puzzles in set locations. Combat involves powered-up combos, making use of both the axe and the guitar in melee and short-distance attacks. A target-lock feature allows players to move and switch weapons while keeping an enemy in focus. Although most creatures he meets in the Age of Rock try to destroy him on sight, Eddie does make a few human friends in his quest, including Ophelia, who helps introduce him to the strange world, and Lars and Lita, who immediately recognize his rock & roll greatness. He can team up with each ally to perform a different special attack. Eddie can also use the power of rock to control near-mindless minions, which group together in factions aligned to different subgenres of heavy metal music. A competitive online "Battle of the Bands" multiplayer mode involves summoning minions for small-squad, real-time strategy skirmishes.
Musician and actor Jack Black provides the voice for Eddie Riggs, and the character's facial features (though not so much his physique) are based in part on Black's, as well. Other musicians, including Lita Ford, Rob Halford, Lemmy Kilmister, and Ozzy Osbourne, also voice characters in the game. The soundtrack includes more than 100 songs from at least 75 different bands, including Black Sabbath, Def Leppard, KMFDM, Ministry. Megadeth, Mötley Crüe, The Scorpions, and Quiet Riot, intended to represent fan favorites and mainstream hits from essentially every subgenre of metal music. The game was developed by Double Fine Productions, led by Tim Schafer. Schafer helped create golden age LucasArts adventure games, such as The Secret of Monkey Island and Full Throttle, before founding Double Fine in 2000 and producing the widely acclaimed Psychonauts in 2005. ~ T.J. Deci, All Game Guide

Borderlands
- Platform:
- PlayStation 3
- Release Date:
- 2009
- Rated:

Borderlands is a far-out first-person shooting and driving game with a penchant for team-based tactics. The game is designed to be played cooperatively, by a team of human- or computer-controlled characters. Set on a science fiction frontier planet where anarchy rules, the action-adventure casts the player as a mercenary character of one of four basic types: A well-rounded soldier skilled with weapons and vehicles, a hulking berserker specialized in heavy weapons and up-close melee combat, a stealthy siren with the power to disable enemies and vanish from view, and a sniping-specialist hunter with a pet hawk that helps in battle. The characters have complementing strengths and weaknesses, so in campaign missions as well as in pick-up battles, there are advantages for different character types that work together as a balanced team
In the main campaign, players fight through rewarding missions in the wilds of the desolate planet, engaging in high-speed vehicular battles and small-squad combat through sophisticated settings in which solid recon and tactical planning win the day. Characters gain experience and level up, with customizable ability improvements as in a traditional role-playing game. With interchangeable parts, thousands and thousands of different possible weapons are available in Borderlands, and a character's proficiency and accuracy chances rise with repeated use of a certain weapon type. Resources such as ammunition and cash are shared among the squad, but the weapons and armor pieces that drop from fallen enemies may be up for grabs. In some multiplayer modes, characters on the same team can duel one another for the right to claim gear from a slain monster.
Designed for play on Internet-connected consoles and computers, the game features multiplayer combat with the four basic character archetypes in quick, online pick-up games. The high-def art style portrays eccentrically geared, slightly exaggerated human forms, in a land of rich, gritty textures, with a hint of an outline drawn around people and objects, for the appearance of a graphic novel come to life. Borderlands was developed by GearBox Software, the studio behind the Brothers in Arms World War II games, acclaimed for their realistic portrayal of squad combat and historical accuracy of weapons and vehicles in fine detail. ~ T.J. Deci, All Game Guide
In the main campaign, players fight through rewarding missions in the wilds of the desolate planet, engaging in high-speed vehicular battles and small-squad combat through sophisticated settings in which solid recon and tactical planning win the day. Characters gain experience and level up, with customizable ability improvements as in a traditional role-playing game. With interchangeable parts, thousands and thousands of different possible weapons are available in Borderlands, and a character's proficiency and accuracy chances rise with repeated use of a certain weapon type. Resources such as ammunition and cash are shared among the squad, but the weapons and armor pieces that drop from fallen enemies may be up for grabs. In some multiplayer modes, characters on the same team can duel one another for the right to claim gear from a slain monster.
Designed for play on Internet-connected consoles and computers, the game features multiplayer combat with the four basic character archetypes in quick, online pick-up games. The high-def art style portrays eccentrically geared, slightly exaggerated human forms, in a land of rich, gritty textures, with a hint of an outline drawn around people and objects, for the appearance of a graphic novel come to life. Borderlands was developed by GearBox Software, the studio behind the Brothers in Arms World War II games, acclaimed for their realistic portrayal of squad combat and historical accuracy of weapons and vehicles in fine detail. ~ T.J. Deci, All Game Guide






