Top 10 PS3

Call of Duty: Modern Warfare 2
- Platform:
- PlayStation 3
- Release Date:
- 2009
- Rated:

In Call of Duty: Modern Warfare 2, developer Infinity Ward aims to ratchet up the intense first-person gunplay, graphical verisimilitude, and deep multiplayer experience that won the original title wide acclaim from critics and consumers alike, while at the same time adding to the overall package with the new, fast-paced "SpecOps" mode. The single-player campaign picks up where Call of Duty 4 ended, with gamers once again descending into the shadowy world of terrorists, arms dealers, and nationless armies. Players take on the role of Sergeant Gary "Roach" Anderson, an elite member of the multinational Task Force 141 and subordinate of one of Call of Duty 4's protagonists, John "Soup" MacTavish.
Task Force 141 is on the trail of Vladimir Makarov, a maniacal disciple of Imran Zakhaev, who has used the death of his mentor as a means of expanding his own base of power. Missions find gamers working off sketchy intelligence as they battle whiteout conditions in the jagged mountains of Russia and Kazakstan, shuffle though expansive desert and cave environments in Afghanistan, and weave between City of God-like Brazilian slums, where misfires result in dead civilians and a failed mission. As was the case in Call of Duty 4, Modern Warfare 2 supplies players with the most technologically advanced weapons, vehicles, and accoutrements available, including SCAR-H rifles, snowmobiles, and heartbeat sensors.
The new "SpecialOps" mode brings gamers more than 20 fast-paced missions inspired by the frenzied mid-fuselage gunfight at the end of Call of Duty 4. Players find themselves racing snowmobiles, battling a huge number of enemies at once, or simply attempting to get in and out of a building without dying, and missions can be played solo, in local split-screen co-op, or online with a friend. Those looking for more online action can also take on the "Free-for-All," "Demolition," "Domination," "Search & Destroy," "Capture the Flag," and "Team Deathmatch" multiplayer modes.
The much-lauded RPG-like system of doling out experience points and unlockable rewards returns in Modern Warfare 2's multiplayer modes, but Infinity Ward has also included a number of new wrinkles to spice up the action. Maps are designed to be both more expansive and more vertical; weapons feature a variety of new attachments; new "Pro Perks" let players gain more stopping power, greater speed, or automatic health boosts; and gamers who manage to string together a number of kills gain access to the new "killstreaks" system, which lets them call for seven different kinds of heavy-duty support, including supply drops, helicopter gun attacks, and unmanned aerial vehicle strikes. ~ Christopher Brown, All Game Guide
Task Force 141 is on the trail of Vladimir Makarov, a maniacal disciple of Imran Zakhaev, who has used the death of his mentor as a means of expanding his own base of power. Missions find gamers working off sketchy intelligence as they battle whiteout conditions in the jagged mountains of Russia and Kazakstan, shuffle though expansive desert and cave environments in Afghanistan, and weave between City of God-like Brazilian slums, where misfires result in dead civilians and a failed mission. As was the case in Call of Duty 4, Modern Warfare 2 supplies players with the most technologically advanced weapons, vehicles, and accoutrements available, including SCAR-H rifles, snowmobiles, and heartbeat sensors.
The new "SpecialOps" mode brings gamers more than 20 fast-paced missions inspired by the frenzied mid-fuselage gunfight at the end of Call of Duty 4. Players find themselves racing snowmobiles, battling a huge number of enemies at once, or simply attempting to get in and out of a building without dying, and missions can be played solo, in local split-screen co-op, or online with a friend. Those looking for more online action can also take on the "Free-for-All," "Demolition," "Domination," "Search & Destroy," "Capture the Flag," and "Team Deathmatch" multiplayer modes.
The much-lauded RPG-like system of doling out experience points and unlockable rewards returns in Modern Warfare 2's multiplayer modes, but Infinity Ward has also included a number of new wrinkles to spice up the action. Maps are designed to be both more expansive and more vertical; weapons feature a variety of new attachments; new "Pro Perks" let players gain more stopping power, greater speed, or automatic health boosts; and gamers who manage to string together a number of kills gain access to the new "killstreaks" system, which lets them call for seven different kinds of heavy-duty support, including supply drops, helicopter gun attacks, and unmanned aerial vehicle strikes. ~ Christopher Brown, All Game Guide

Assassin's Creed II
- Platform:
- PlayStation 3
- Release Date:
- 2009
- Rated:

Single-handedly take out well-guarded targets through a combination of stealth and acrobatic maneuvers in this anticipated sequel to 2007's Assassin's Creed. Featuring a new protagonist in a different era, you'll control a young nobleman named Ezio Auditore da Firenze in 15th century Italy, at the height of the Renaissance. After a tragic event befalls his family, Ezio trains to become a master assassin, looking to exact his revenge on those responsible. Ezio will explore three sprawling cities, countryside, and various small villages while completing objectives during the day or at night. Assassin's Creed II offers three times the mission types found in its predecessor, with more things to see and do within each setting.
Money is now an important part of the game, allowing Ezio to purchase weapons, clothing, armor, repairs, and decorative items for his Italian villa. Ezio can pickpocket people, search for hidden chests, and complete side missions to fill his coffers. Other key changes include Ezio's ability to swim and even soar through the sky thanks to friend Leonardo da Vinci's flying machine. The open-ended world also allows for more free-running, climbing, and leaping from great heights. Among the new weapons at Ezio's disposal are pikes, maces, war hammers, scimitars, axes, and twin wrist-mounted blades that can be used to kill two people at once. Updated combat techniques include the ability to grab, kick, head-butt, drown, disarm, or pounce on enemies. ~ Scott Alan Marriott, All Game Guide
Money is now an important part of the game, allowing Ezio to purchase weapons, clothing, armor, repairs, and decorative items for his Italian villa. Ezio can pickpocket people, search for hidden chests, and complete side missions to fill his coffers. Other key changes include Ezio's ability to swim and even soar through the sky thanks to friend Leonardo da Vinci's flying machine. The open-ended world also allows for more free-running, climbing, and leaping from great heights. Among the new weapons at Ezio's disposal are pikes, maces, war hammers, scimitars, axes, and twin wrist-mounted blades that can be used to kill two people at once. Updated combat techniques include the ability to grab, kick, head-butt, drown, disarm, or pounce on enemies. ~ Scott Alan Marriott, All Game Guide

Uncharted 2: Among Thieves
- Platform:
- PlayStation 3
- Release Date:
- 2009
- Rated:

The roguish fortune-hunter hero Nathan Drake returns in Among Thieves, a high-adventure follow-up to the original Uncharted: Drake's Fortune. In action, Drake employs a movie-set worthy of the most daring video game tomb raiders and relic hunters, with agile running and jumping, light hand-to-hand combat, and a noteworthy talent with small arms. These skills are put to use as the hero once again finds himself adventuring in the wilderness, facing a tricky location-based platform puzzles or vastly outnumbered by bands of violent, heartless bandits. The game runs on the developer's own engine. The character is designed to move with a smooth, realistic flow as he runs, sneaks, climbs, and fires his weapon from nearly any position -- behind makeshift cover, or even while hanging by his fingertips from high on a cliff face or treetop vine. The action shifts seamlessly from one scene to the next, with no loading screens.
In this adventure, Drake seeks answers to the mystery of Marco Polo's lost fleet. Great riches and wisdom are tied to the fate of ships and treasure that left China with the famous explorer at the end of the 13th century, but did not arrive with him back home at his final destination. Although Marco Polo took the secrets of the lost ships and crew to his grave, Drake seeks answers on a journey through history, to the fabled Himalayan valley of Shangri-La. The key to the mystery may be a legendary sapphire, known as the "wish-fulfilling jewel." Magical properties or no, the billions of dollars the stone would be worth in modern markets should be enough to make nearly any wish come true. In addition to the main single-player story, the game features cooperative and competitive multiplayer modes. Among Thieves was developed by Naughty Dog, the studio that created the original Uncharted as well as other successful Sony-system exclusives. ~ T.J. Deci, All Game Guide
In this adventure, Drake seeks answers to the mystery of Marco Polo's lost fleet. Great riches and wisdom are tied to the fate of ships and treasure that left China with the famous explorer at the end of the 13th century, but did not arrive with him back home at his final destination. Although Marco Polo took the secrets of the lost ships and crew to his grave, Drake seeks answers on a journey through history, to the fabled Himalayan valley of Shangri-La. The key to the mystery may be a legendary sapphire, known as the "wish-fulfilling jewel." Magical properties or no, the billions of dollars the stone would be worth in modern markets should be enough to make nearly any wish come true. In addition to the main single-player story, the game features cooperative and competitive multiplayer modes. Among Thieves was developed by Naughty Dog, the studio that created the original Uncharted as well as other successful Sony-system exclusives. ~ T.J. Deci, All Game Guide

James Cameron's Avatar: The Game
- Platform:
- PlayStation 3
- Release Date:
- 2009
- Rated:

Set on the fantastical sci-fi planet of Pandora, James Cameron's Avatar: The Game is a third-person adventure with RPG-style character development, featuring predominant shooting and melee combat action. The game's story poses challenges to the player's moral perspectives, as well. A prequel to the movie, set two years earlier, Avatar: The Game follows its own original storyline. Humans have come to the planet to harvest valuable minerals. They find themselves at war with the dominant native species, the Na'vi, a humanoid race of great size and strength but only stone age technological development. The futuristic humans have developed a method by which they can remotely take control of a mindless, genetically engineered Na'vi body, and experience existence through this avatar.
Players take the role of a character named Able Ryder, who is a signals specialist soldier with the human Resource Development Agency, or "RDA." From mission to mission, the game moves from Ryder's experiences as a human soldier, and those in the role of a Na'vi avatar. Players can chose their character's gender and customize appearance, and add skills and abilities as they gain experience and power by progressing through the adventure. They will eventually face a crucial choice, similar to that of Jake Sully in the film: To remain loyal to the RDA, and lead the human forces to claim control of the planet, or to assume the identity of their avatar and side with the Na'vi, leading the native people to expel the invading humans from their sacred grounds.
As a human soldier, the game plays like a 3D third-person shooter. Players have access to high-tech weapons and equipment to help them survive in the brutal environments of Pandora, where hungry, dinosaur-sized creatures hunt and lurk all throughout the surreal wilderness. Humans can also use vehicles, including large, heavily armed, walking mech suits that are more than a match to the sheer physical strength of the towering natives. In the role of Ryder's ten-foot tall Na'vi avatar, players excel in melee combat, swinging a mighty battle staff, and gain expertise with a (truly) long bow as well. Na'vi also have all the advantages of a native people, and even the indigenous creatures may come to their aid, if properly coaxed.
As in special theater screenings of the film, Avatar: The Game can be played with stereoscopic three-dimensional display, using televisions and polarized viewing glasses that support the contemporarily cutting-edge technology. In the standard visual mode, the game runs on any TV that works with the console. ~ T.J. Deci, All Game Guide
Players take the role of a character named Able Ryder, who is a signals specialist soldier with the human Resource Development Agency, or "RDA." From mission to mission, the game moves from Ryder's experiences as a human soldier, and those in the role of a Na'vi avatar. Players can chose their character's gender and customize appearance, and add skills and abilities as they gain experience and power by progressing through the adventure. They will eventually face a crucial choice, similar to that of Jake Sully in the film: To remain loyal to the RDA, and lead the human forces to claim control of the planet, or to assume the identity of their avatar and side with the Na'vi, leading the native people to expel the invading humans from their sacred grounds.
As a human soldier, the game plays like a 3D third-person shooter. Players have access to high-tech weapons and equipment to help them survive in the brutal environments of Pandora, where hungry, dinosaur-sized creatures hunt and lurk all throughout the surreal wilderness. Humans can also use vehicles, including large, heavily armed, walking mech suits that are more than a match to the sheer physical strength of the towering natives. In the role of Ryder's ten-foot tall Na'vi avatar, players excel in melee combat, swinging a mighty battle staff, and gain expertise with a (truly) long bow as well. Na'vi also have all the advantages of a native people, and even the indigenous creatures may come to their aid, if properly coaxed.
As in special theater screenings of the film, Avatar: The Game can be played with stereoscopic three-dimensional display, using televisions and polarized viewing glasses that support the contemporarily cutting-edge technology. In the standard visual mode, the game runs on any TV that works with the console. ~ T.J. Deci, All Game Guide

Borderlands
- Platform:
- PlayStation 3
- Release Date:
- 2009
- Rated:

Borderlands is a far-out first-person shooting and driving game with a penchant for team-based tactics. The game is designed to be played cooperatively, by a team of human- or computer-controlled characters. Set on a science fiction frontier planet where anarchy rules, the action-adventure casts the player as a mercenary character of one of four basic types: A well-rounded soldier skilled with weapons and vehicles, a hulking berserker specialized in heavy weapons and up-close melee combat, a stealthy siren with the power to disable enemies and vanish from view, and a sniping-specialist hunter with a pet hawk that helps in battle. The characters have complementing strengths and weaknesses, so in campaign missions as well as in pick-up battles, there are advantages for different character types that work together as a balanced team
In the main campaign, players fight through rewarding missions in the wilds of the desolate planet, engaging in high-speed vehicular battles and small-squad combat through sophisticated settings in which solid recon and tactical planning win the day. Characters gain experience and level up, with customizable ability improvements as in a traditional role-playing game. With interchangeable parts, thousands and thousands of different possible weapons are available in Borderlands, and a character's proficiency and accuracy chances rise with repeated use of a certain weapon type. Resources such as ammunition and cash are shared among the squad, but the weapons and armor pieces that drop from fallen enemies may be up for grabs. In some multiplayer modes, characters on the same team can duel one another for the right to claim gear from a slain monster.
Designed for play on Internet-connected consoles and computers, the game features multiplayer combat with the four basic character archetypes in quick, online pick-up games. The high-def art style portrays eccentrically geared, slightly exaggerated human forms, in a land of rich, gritty textures, with a hint of an outline drawn around people and objects, for the appearance of a graphic novel come to life. Borderlands was developed by GearBox Software, the studio behind the Brothers in Arms World War II games, acclaimed for their realistic portrayal of squad combat and historical accuracy of weapons and vehicles in fine detail. ~ T.J. Deci, All Game Guide
In the main campaign, players fight through rewarding missions in the wilds of the desolate planet, engaging in high-speed vehicular battles and small-squad combat through sophisticated settings in which solid recon and tactical planning win the day. Characters gain experience and level up, with customizable ability improvements as in a traditional role-playing game. With interchangeable parts, thousands and thousands of different possible weapons are available in Borderlands, and a character's proficiency and accuracy chances rise with repeated use of a certain weapon type. Resources such as ammunition and cash are shared among the squad, but the weapons and armor pieces that drop from fallen enemies may be up for grabs. In some multiplayer modes, characters on the same team can duel one another for the right to claim gear from a slain monster.
Designed for play on Internet-connected consoles and computers, the game features multiplayer combat with the four basic character archetypes in quick, online pick-up games. The high-def art style portrays eccentrically geared, slightly exaggerated human forms, in a land of rich, gritty textures, with a hint of an outline drawn around people and objects, for the appearance of a graphic novel come to life. Borderlands was developed by GearBox Software, the studio behind the Brothers in Arms World War II games, acclaimed for their realistic portrayal of squad combat and historical accuracy of weapons and vehicles in fine detail. ~ T.J. Deci, All Game Guide

God of War Collection
- Platform:
- PlayStation 3
- Release Date:
- 2009
- Rated:

The God of War Collection is a compilation that includes the first two mythological adventures of Sony's irascible antihero Kratos. Originally released for PlayStation 2, God of War and its sequel God of War II have been reformatted and remastered to fit on a single PS3 Blu-ray disc, and both games offer full PlayStation Network trophy support. ~ All Game Guide

MX vs. ATV Reflex
- Platform:
- PlayStation 3
- Release Date:
- 2009
- Rated:

A key feature introduced in the Reflex edition of Rainbow Studios' off-road series is independent control of the rider from the ride. The game's trick system allows players to make their character perform freeform switches, extensions, and more, while the vehicle continues along its own trajectory. Under the new system, players can also control their riders to shift weight and momentum and pull their bike or four-wheeler back from the brink of a big spill, staying on track and out of the ditch. The control system is designed for intuitive movements, with high-flying hilltop stunts and balanced acceleration through corners and in valleys. The game's terrain effects allow the track to change during the race, as riders knock the dirt around, or even dig out a new path through the malleable earth. The vehicles themselves are deformable as well, with real-time damage in competitive events. Races are set in a variety of international locations, including tracks in the U.S. and Europe. The revamped game engine emphasizes the traction and handling on different surfaces such as mud, packed dirt, and snow. A variety of vehicles is available, including event-specific MX motorcycles, ATV four-wheelers, super-buggies, and specialized off-road racing trucks. The high-def graphics have been updated, for granular detail several times greater than in the polygonal rendering of previous MX vs. ATV games. Multiplayer modes are available for online-connected gamers, with new "Snake" and "Tag" modes, as well as the standard off-road racing set-ups. ~ T.J. Deci, All Game Guide

Tekken 6
- Platform:
- PlayStation 3
- Release Date:
- 2009
- Rated:

Namco's hand-to-hand fighting game series debuts on high-definition consoles with enhanced graphics, destructible environments, online features, and the series' largest character roster to date. The "King of Iron Fist Tournament" brings 40 contenders into the fray this time around, with mainstays such as Jin, King, Anna, Law, Phoenix, and Heihachi, as well as six newcomers, including the jet-pack enabled Alisa Bosconovitch, the veteran warrior Lars Alexandersson, and the obese but impossibly quick American karate champion known as Bob. The series' fan-familiar match types and battle modes are included, although some have been revamped. In the storyline-driven "Scenario Campaign" mode, similar to the "Tekken Force" mode featured in earlier editions of the game, a chosen character battles through set piece areas, fighting numerous enemies to progress.
Online functionality is fundamental in Tekken 6. Players can join matches against others over the console network, or fight alongside a human-controlled ally in a co-op campaign mode (which becomes available in a free, downloadable patch). "Ghost" characters can be trained to fight in a gamer's personal fighting style, and then sparred against to reveal strengths and weaknesses, or shared and traded online to provide a customized challenge to other players. Worldwide and regional leaderboards track rankings and top performances in all main game modes. The series' new PS3 and Xbox 360 graphics feature character models and animations of unprecedented quality, as well as enrichments such as special lighting and depth-of-field effects, all in sharp, HD detail. ~ T.J. Deci, All Game Guide
Online functionality is fundamental in Tekken 6. Players can join matches against others over the console network, or fight alongside a human-controlled ally in a co-op campaign mode (which becomes available in a free, downloadable patch). "Ghost" characters can be trained to fight in a gamer's personal fighting style, and then sparred against to reveal strengths and weaknesses, or shared and traded online to provide a customized challenge to other players. Worldwide and regional leaderboards track rankings and top performances in all main game modes. The series' new PS3 and Xbox 360 graphics feature character models and animations of unprecedented quality, as well as enrichments such as special lighting and depth-of-field effects, all in sharp, HD detail. ~ T.J. Deci, All Game Guide

Batman: Arkham Asylum
- Platform:
- PlayStation 3
- Release Date:
- 2009
- Rated:

Batman: Arkham Asylum is an original adventure with fast action and large-scale combat sequences, played from a close third-person perspective in a dark, survival horror-styled setting. The game begins as Batman delivers the Joker to Arkham Asylum, Gotham City's psychiatric hospital for the criminally insane. The villain springs a trap and takes over the institution, with an army of thugs and a host of dangerous inmates to back him up. The twisted plot plays out in a freely explored re-creation of the asylum and surrounding island. In addition to prowling the corridors of Arkham, Batman can explore the outdoor areas, using his equipment to reach high spots and glide safely back down.
Specially suited for the game's one-against-many melee style, the three-button combat control scheme is intended for free-flowing moves and strings of combo attacks on multiple opponents. Batman also has a belt full of useful gadgets to help even the odds, with x-ray scanners and chemical tracers that let him see through walls and follow invisible tracks. Stealthy prowling gives advantages of positioning and surprise, rewarding the hero's caution and patience with one-hit takedowns. Experience earned through combat, exploration, and experimentation allow Batman to create better equipment, more finely tuned to the given tasks.
In addition to the Joker and his brilliant aide in evil, Harley Quinn, Batman faces other super-powered asylum patients, including Bane, Killer Croc, Zsasz. As usual, brains as well as brawn are required to unravel Joker's insanely inspired scheme. The story for Batman: Arkham Asylum was written by Paul Dini, writer and producer for Batman: The Animated Series and Batman Beyond. Cartoon series regulars Kevin Conroy, Mark Hamill, and Arleen Sorkin perform voice acting. The game was developed by Rocksteady Studios, creator of Eidos' 2006 first-person shooter Urban Chaos: Riot Response. ~ T.J. Deci, All Game Guide
Specially suited for the game's one-against-many melee style, the three-button combat control scheme is intended for free-flowing moves and strings of combo attacks on multiple opponents. Batman also has a belt full of useful gadgets to help even the odds, with x-ray scanners and chemical tracers that let him see through walls and follow invisible tracks. Stealthy prowling gives advantages of positioning and surprise, rewarding the hero's caution and patience with one-hit takedowns. Experience earned through combat, exploration, and experimentation allow Batman to create better equipment, more finely tuned to the given tasks.
In addition to the Joker and his brilliant aide in evil, Harley Quinn, Batman faces other super-powered asylum patients, including Bane, Killer Croc, Zsasz. As usual, brains as well as brawn are required to unravel Joker's insanely inspired scheme. The story for Batman: Arkham Asylum was written by Paul Dini, writer and producer for Batman: The Animated Series and Batman Beyond. Cartoon series regulars Kevin Conroy, Mark Hamill, and Arleen Sorkin perform voice acting. The game was developed by Rocksteady Studios, creator of Eidos' 2006 first-person shooter Urban Chaos: Riot Response. ~ T.J. Deci, All Game Guide

Ratchet & Clank Future: A Crack in Time
- Platform:
- PlayStation 3
- Release Date:
- 2009
- Rated:

Sony's gadget-wielding duo return with new weapons, new abilities, and a revealing conclusion to the "Future" storyline in Ratchet & Clank Future: A Crack in Time. Set after the events of the downloadable title Quest for Booty, A Crack in Time finds the dynamic Lombax Ratchet and his robot friend Clank battling to prevent the aptly named Dr. Nefarious from altering space and time. Levels are designed to allow open exploration, with new space gameplay letting gamers blast their way around various star systems, while Ratchet's new Hoverboots and Clank's Chronoscepter give players new ways to solve puzzles and navigate levels. As always, the pair make use of the finest weapons and accessories, including such familiar armaments as the Negotiator and Buzz Blades, as well as new tools of destruction like the Cryo-Bomb Glove, the Plasma Striker, and the Spiral of Death. And those looking for a degree of customization can collect Constructo mods throughout the game to design their very own high-powered weapons. ~ Christopher Brown, All Game Guide






