New Releases

My Hero: Doctor
- Platform:
- Nintendo DS
- Release Date:
- 2010
- Rated:

Part of Majesco's adventurous occupational series for younger audiences, My Hero: Doctor has players racing to the scene of various emergencies by driving an ambulance through busy city streets during the day and at night. Complete ten missions while honing your stylus-wielding skills in the areas of fracture dressing, resuscitation, extraction, injections, and use of the defibrillator. Supplies such as bandages, syringes, pliers, and gauze can be manipulated with the touch-screen interface. Complete objectives quickly and efficiently to earn gold medals and recognition for a job well done. ~ Scott Alan Marriott, All Game Guide

Resident Evil Archives: Resident Evil 0
- Platform:
- Wii
- Release Date:
- 2009
- Rated:

Capcom empties its vault for the second time in this updated Wii version of the 2002 GameCube title Resident Evil 0, which was set before the events in the original Resident Evil. Instead of playing as two separate characters in slightly divergent storylines, players now control two characters at once, switching between them at will to solve puzzles and to fight enemies. The female protagonist is Rebecca Chambers, member of the S.T.A.R.S. Bravo Team that would later be sent to Raccoon City to investigate a mysterious disappearance. Former Navy SEAL Billy Coen, a convicted murderer awaiting his sentence, joins her on a train to S.T.A.R.S. headquarters, but things take a turn for the worse when the train is suddenly attacked by zombies.
Players can examine their surroundings, use tools, pick up and combine items to solve puzzles, and fire weapons to stave off the advancing monsters and beasts. The partner system has players controlling one primary character and the computer controlling the other, or guiding both at the same time by simultaneously using the Wii Remote and Nunchuk. Computer-controlled characters can be given the command to attack or to remain idle, conserving bullets when necessary. Acquired items can be swapped between characters when they are together in the same room, and partners can also split off to investigate certain situations alone, keeping the other informed using walkie-talkies. ~ All Game Guide
Players can examine their surroundings, use tools, pick up and combine items to solve puzzles, and fire weapons to stave off the advancing monsters and beasts. The partner system has players controlling one primary character and the computer controlling the other, or guiding both at the same time by simultaneously using the Wii Remote and Nunchuk. Computer-controlled characters can be given the command to attack or to remain idle, conserving bullets when necessary. Acquired items can be swapped between characters when they are together in the same room, and partners can also split off to investigate certain situations alone, keeping the other informed using walkie-talkies. ~ All Game Guide

Rogue Warrior
- Platform:
- XBOX360
- Release Date:
- 2009
- Rated:

Based on former U.S. Navy SEAL Dick Marcinko's book series, Rogue Warrior is a first-person shooter with an emphasis on tactical warfare and real-world combat scenarios. Players take control of Marcinko himself in a series of covert missions set behind enemy lines in North Korea. The object is to lead a SEAL team safely across North Korea's shipyards, prison camps, submarine pens, and other locales to return back to South Korea. Designed using Unreal 3 technology, Rogue Warrior offers multiple ways to complete objectives by featuring wide-open environments and dynamically changing events. Ten multiplayer modes are included with a choice of more than 200 day and night maps, while the main campaign can be completed alone or cooperatively with a group of up to four players. The latter option lets friends drop out or join in at any time without requiring the rest of the group to pause the game or to save progress. ~ Scott Alan Marriott, All Game Guide

MX vs. ATV Reflex
- Platform:
- PSP
- Release Date:
- 2009
- Rated:

A key feature introduced in the Reflex edition of Rainbow Studios' off-road series is independent control of the rider from the ride. The game's trick system allows players to make their character perform free form switches, extensions, and more, while the vehicle continues along its own trajectory. Under the new system, players can also control their riders to shift weight and momentum and pull their bike or four-wheeler back from the brink of a big spill, staying on track and out of the ditch. The control system is designed for intuitive movements, with high-flying hilltop stunts and balanced acceleration through corners and in valleys. The game's terrain effects allow the track to change during the race, as riders knock the dirt around, or even dig out a new path through the malleable earth. The vehicles themselves are deformable as well, with real-time damage in competitive events. Races are set in a variety of international locations, including tracks in the U.S. and Europe. The revamped game engine emphasizes the traction and handling on different surfaces such as mud, packed dirt, and snow. A variety of vehicles is available, including event-specific MX motorcycles, ATV four-wheelers, super-buggies, and specialized off-road racing trucks. ~ T.J. Deci, All Game Guide

MX vs. ATV Reflex
- Platform:
- XBOX360
- Release Date:
- 2009
- Rated:

A key feature introduced in the Reflex edition of Rainbow Studios' off-road series is independent control of the rider from the ride. The game's trick system allows players to make their character perform free form switches, extensions, and more, while the vehicle continues along its own trajectory. Under the new system, players can also control their riders to shift weight and momentum and pull their bike or four-wheeler back from the brink of a big spill, staying on track and out of the ditch. The control system is designed for intuitive movements, with high-flying hilltop stunts and balanced acceleration through corners and in valleys. The game's terrain effects allow the track to change during the race, as riders knock the dirt around, or even dig out a new path through the malleable earth. The vehicles themselves are deformable as well, with real-time damage in competitive events. Races are set in a variety of international locations, including tracks in the U.S. and Europe. The revamped game engine emphasizes the traction and handling on different surfaces such as mud, packed dirt, and snow. A variety of vehicles is available, including event-specific MX motorcycles, ATV four-wheelers, super-buggies, and specialized off-road racing trucks. The high-def graphics have been updated, for granular detail several times greater than in the polygonal rendering of previous MX vs. ATV games. Multiplayer modes are available for online-connected gamers, with new "Snake" and "Tag" modes, as well as the standard off-road racing set-ups. ~ T.J. Deci, All Game Guide

MX vs. ATV Reflex
- Platform:
- PlayStation 3
- Release Date:
- 2009
- Rated:

A key feature introduced in the Reflex edition of Rainbow Studios' off-road series is independent control of the rider from the ride. The game's trick system allows players to make their character perform freeform switches, extensions, and more, while the vehicle continues along its own trajectory. Under the new system, players can also control their riders to shift weight and momentum and pull their bike or four-wheeler back from the brink of a big spill, staying on track and out of the ditch. The control system is designed for intuitive movements, with high-flying hilltop stunts and balanced acceleration through corners and in valleys. The game's terrain effects allow the track to change during the race, as riders knock the dirt around, or even dig out a new path through the malleable earth. The vehicles themselves are deformable as well, with real-time damage in competitive events. Races are set in a variety of international locations, including tracks in the U.S. and Europe. The revamped game engine emphasizes the traction and handling on different surfaces such as mud, packed dirt, and snow. A variety of vehicles is available, including event-specific MX motorcycles, ATV four-wheelers, super-buggies, and specialized off-road racing trucks. The high-def graphics have been updated, for granular detail several times greater than in the polygonal rendering of previous MX vs. ATV games. Multiplayer modes are available for online-connected gamers, with new "Snake" and "Tag" modes, as well as the standard off-road racing set-ups. ~ T.J. Deci, All Game Guide

Might & Magic: Clash of Heroes
- Platform:
- Nintendo DS
- Release Date:
- 2009
- Rated:

Might & Magic: Clash of Heroes sends the titular franchise in a new direction, adding animé-inspired art and a new match-three puzzle mechanic to selected pieces of its role-playing and strategy forebears. Taking place before the events of Heroes of Might & Magic V, Clash of Heroes follows the young adventurers Anwen, Aidan, Godric, Nadia, and Fiona as they embark on five different quests set in a world of medieval fantasy. Role-playing elements let players recruit heroes, learn new spells, and collect artifacts as they explore the world of Ashan, while turn-based puzzle battles find gamers matching three-or-more columns to form attack squads, and rows of three-or-more to create defensive walls. Those looking for more than the single-player campaigns can join a friend for local wireless head-to-head battles. ~ Christopher Brown, All Game Guide

Alvin and the Chipmunks: The Squeakquel
- Platform:
- Wii
- Release Date:
- 2009
Dave Seville's famous singing sciuridae perform on Wii in Alvin and the Chipmunks: The Squeakquel, a rhythm-driven music game based on the 2009 holiday season 20th Century Fox feature film. The play of the game involves movement and timing, to the beat of popular songs sung by the hyper-falsetto-ed trio. In time with the music, icons move toward stationary symbols in the center of the screen, and players try to move their controllers in an indicated direction, at the moment the icons hit the symbols. Other styles of involve side-scrolling symbols in the forefront of the stage; players must move a cursor up and down to collect musical notes while avoiding other symbols. The play mechanics are similar to those of other rhythm-based games, such as Elite Beat Agents, using the basic "tap in time to the music" dynamic of Dance Dance Revolution, except that the input is made with swirls and shakes of the motion-sensitive Wii Remote and Nunchuk controllers instead of with steps on a floor mat.
Taking direction from the 1980s Ruby-Spears Productions cartoon, the story of the film and video game follows the three music-star brothers to school, where they meet three signing chipmunk sisters of comparable talent and tenor. The Chipettes, as they come to be called -- Brittany, Jeanette, and Eleanor -- become both rivals and love interests for Alvin, Simon, and Theodore. In the game, single players can perform as any of the six characters, or two players can join for a duet. A story mode ties the musical mini-game performances together, following the Chipmunks and Chipettes to 25 rock & roll venues around the world. The set list includes songs made famous in the 60 years of Chipmunks stardom, as well as more contemporary hits such as "Ain't No Party," "Girls Just Want to Have Fun," and "The Macarena," based on recordings by the original artists. ~ T.J. Deci, All Game Guide
Taking direction from the 1980s Ruby-Spears Productions cartoon, the story of the film and video game follows the three music-star brothers to school, where they meet three signing chipmunk sisters of comparable talent and tenor. The Chipettes, as they come to be called -- Brittany, Jeanette, and Eleanor -- become both rivals and love interests for Alvin, Simon, and Theodore. In the game, single players can perform as any of the six characters, or two players can join for a duet. A story mode ties the musical mini-game performances together, following the Chipmunks and Chipettes to 25 rock & roll venues around the world. The set list includes songs made famous in the 60 years of Chipmunks stardom, as well as more contemporary hits such as "Ain't No Party," "Girls Just Want to Have Fun," and "The Macarena," based on recordings by the original artists. ~ T.J. Deci, All Game Guide

James Cameron's Avatar: The Game
- Platform:
- Wii
- Release Date:
- 2009
Set on the fantastical sci-fi planet of Pandora, James Cameron's Avatar: The Game is a third-person adventure with RPG-style character development, featuring predominant shooting and melee combat action. The game's story poses challenges to the player's moral perspectives, as well. A prequel to the movie, set two years earlier, Avatar: The Game follows its own original storyline. Humans have come to the planet to harvest valuable minerals. They find themselves at war with the dominant native species, the Na'vi, a humanoid race of great size and strength but only stone age technological development. The futuristic humans have developed a method by which they can remotely take control of a mindless, genetically engineered Na'vi body, and experience existence through this avatar.
Players take the role of a character named Able Ryder, who is a signals specialist soldier with the human Resource Development Agency, or "RDA." From mission to mission, the game moves from Ryder's experiences as a human soldier, and those in the role of a Na'vi avatar. Players can chose their character's gender and customize appearance, and add skills and abilities as they gain experience and power by progressing through the adventure. They will eventually face a crucial choice, similar to that of Jake Sully in the film: To remain loyal to the RDA, and lead the human forces to claim control of the planet, or to assume the identity of their avatar and side with the Na'vi, leading the native people to expel the invading humans from their sacred grounds.
As a human soldier, the game plays like a 3D third-person shooter. Players have access to high-tech weapons and equipment to help them survive in the brutal environments of Pandora, where hungry, dinosaur-sized creatures hunt and lurk all throughout the surreal wilderness. Humans can also use vehicles, including large, heavily armed, walking mech suits that are more than a match to the sheer physical strength of the towering natives. In the role of Ryder's ten-foot tall Na'vi avatar, players excel in melee combat, swinging a mighty battle staff, and gain expertise with a (truly) long bow as well. Na'vi also have all the advantages of a native people, and even the indigenous creatures may come to their aid, if properly coaxed. ~ T.J. Deci, All Game Guide
Players take the role of a character named Able Ryder, who is a signals specialist soldier with the human Resource Development Agency, or "RDA." From mission to mission, the game moves from Ryder's experiences as a human soldier, and those in the role of a Na'vi avatar. Players can chose their character's gender and customize appearance, and add skills and abilities as they gain experience and power by progressing through the adventure. They will eventually face a crucial choice, similar to that of Jake Sully in the film: To remain loyal to the RDA, and lead the human forces to claim control of the planet, or to assume the identity of their avatar and side with the Na'vi, leading the native people to expel the invading humans from their sacred grounds.
As a human soldier, the game plays like a 3D third-person shooter. Players have access to high-tech weapons and equipment to help them survive in the brutal environments of Pandora, where hungry, dinosaur-sized creatures hunt and lurk all throughout the surreal wilderness. Humans can also use vehicles, including large, heavily armed, walking mech suits that are more than a match to the sheer physical strength of the towering natives. In the role of Ryder's ten-foot tall Na'vi avatar, players excel in melee combat, swinging a mighty battle staff, and gain expertise with a (truly) long bow as well. Na'vi also have all the advantages of a native people, and even the indigenous creatures may come to their aid, if properly coaxed. ~ T.J. Deci, All Game Guide

James Cameron's Avatar: The Game
- Platform:
- XBOX360
- Release Date:
- 2009
Set on the fantastical sci-fi planet of Pandora, James Cameron's Avatar: The Game is a third-person adventure with RPG-style character development, featuring predominant shooting and melee combat action. The game's story poses challenges to the player's moral perspectives, as well. A prequel to the movie, set two years earlier, Avatar: The Game follows its own original storyline. Humans have come to the planet to harvest valuable minerals. They find themselves at war with the dominant native species, the Na'vi, a humanoid race of great size and strength but only stone age technological development. The futuristic humans have developed a method by which they can remotely take control of a mindless, genetically engineered Na'vi body, and experience existence through this avatar.
Players take the role of a character named Able Ryder, who is a signals specialist soldier with the human Resource Development Agency, or "RDA." From mission to mission, the game moves from Ryder's experiences as a human soldier, and those in the role of a Na'vi avatar. Players can chose their character's gender and customize appearance, and add skills and abilities as they gain experience and power by progressing through the adventure. They will eventually face a crucial choice, similar to that of Jake Sully in the film: To remain loyal to the RDA, and lead the human forces to claim control of the planet, or to assume the identity of their avatar and side with the Na'vi, leading the native people to expel the invading humans from their sacred grounds.
As a human soldier, the game plays like a 3D third-person shooter. Players have access to high-tech weapons and equipment to help them survive in the brutal environments of Pandora, where hungry, dinosaur-sized creatures hunt and lurk all throughout the surreal wilderness. Humans can also use vehicles, including large, heavily armed, walking mech suits that are more than a match to the sheer physical strength of the towering natives. In the role of Ryder's ten-foot tall Na'vi avatar, players excel in melee combat, swinging a mighty battle staff, and gain expertise with a (truly) long bow as well. Na'vi also have all the advantages of a native people, and even the indigenous creatures may come to their aid, if properly coaxed.
As in special theater screenings of the film, Avatar: The Game can be played with stereoscopic three-dimensional display, using televisions and polarized viewing glasses that support the contemporarily cutting-edge technology. In the standard visual mode, the game runs on any TV that works with the console. ~ T.J. Deci, All Game Guide
Players take the role of a character named Able Ryder, who is a signals specialist soldier with the human Resource Development Agency, or "RDA." From mission to mission, the game moves from Ryder's experiences as a human soldier, and those in the role of a Na'vi avatar. Players can chose their character's gender and customize appearance, and add skills and abilities as they gain experience and power by progressing through the adventure. They will eventually face a crucial choice, similar to that of Jake Sully in the film: To remain loyal to the RDA, and lead the human forces to claim control of the planet, or to assume the identity of their avatar and side with the Na'vi, leading the native people to expel the invading humans from their sacred grounds.
As a human soldier, the game plays like a 3D third-person shooter. Players have access to high-tech weapons and equipment to help them survive in the brutal environments of Pandora, where hungry, dinosaur-sized creatures hunt and lurk all throughout the surreal wilderness. Humans can also use vehicles, including large, heavily armed, walking mech suits that are more than a match to the sheer physical strength of the towering natives. In the role of Ryder's ten-foot tall Na'vi avatar, players excel in melee combat, swinging a mighty battle staff, and gain expertise with a (truly) long bow as well. Na'vi also have all the advantages of a native people, and even the indigenous creatures may come to their aid, if properly coaxed.
As in special theater screenings of the film, Avatar: The Game can be played with stereoscopic three-dimensional display, using televisions and polarized viewing glasses that support the contemporarily cutting-edge technology. In the standard visual mode, the game runs on any TV that works with the console. ~ T.J. Deci, All Game Guide

James Cameron's Avatar: The Game
- Platform:
- Nintendo DS
- Release Date:
- 2009
Set on the fantastical sci-fi planet of Pandora, James Cameron's Avatar: The Game is a third-person adventure with RPG-style character development, featuring predominant shooting and melee combat action. The game's story poses challenges to the player's moral perspectives, as well. A prequel to the movie, set two years earlier, Avatar: The Game follows its own original storyline. Humans have come to the planet to harvest valuable minerals. They find themselves at war with the dominant native species, the Na'vi, a humanoid race of great size and strength but only stone age technological development. The futuristic humans have developed a method by which they can remotely take control of a mindless, genetically engineered Na'vi body, and experience existence through this avatar.
Players take the role of a character named Able Ryder, who is a signals specialist soldier with the human Resource Development Agency, or "RDA." From mission to mission, the game moves from Ryder's experiences as a human soldier, and those in the role of a Na'vi avatar. Players can chose their character's gender and customize appearance, and add skills and abilities as they gain experience and power by progressing through the adventure. They will eventually face a crucial choice, similar to that of Jake Sully in the film: To remain loyal to the RDA, and lead the human forces to claim control of the planet, or to assume the identity of their avatar and side with the Na'vi, leading the native people to expel the invading humans from their sacred grounds.
As a human soldier, the game plays like a 3D third-person shooter. Players have access to high-tech weapons and equipment to help them survive in the brutal environments of Pandora, where hungry, dinosaur-sized creatures hunt and lurk all throughout the surreal wilderness. Humans can also use vehicles, including large, heavily armed, walking mech suits that are more than a match to the sheer physical strength of the towering natives. In the role of Ryder's ten-foot tall Na'vi avatar, players excel in melee combat, swinging a mighty battle staff, and gain expertise with a (truly) long bow as well. Na'vi also have all the advantages of a native people, and even the indigenous creatures may come to their aid, if properly coaxed. ~ T.J. Deci, All Game Guide
Players take the role of a character named Able Ryder, who is a signals specialist soldier with the human Resource Development Agency, or "RDA." From mission to mission, the game moves from Ryder's experiences as a human soldier, and those in the role of a Na'vi avatar. Players can chose their character's gender and customize appearance, and add skills and abilities as they gain experience and power by progressing through the adventure. They will eventually face a crucial choice, similar to that of Jake Sully in the film: To remain loyal to the RDA, and lead the human forces to claim control of the planet, or to assume the identity of their avatar and side with the Na'vi, leading the native people to expel the invading humans from their sacred grounds.
As a human soldier, the game plays like a 3D third-person shooter. Players have access to high-tech weapons and equipment to help them survive in the brutal environments of Pandora, where hungry, dinosaur-sized creatures hunt and lurk all throughout the surreal wilderness. Humans can also use vehicles, including large, heavily armed, walking mech suits that are more than a match to the sheer physical strength of the towering natives. In the role of Ryder's ten-foot tall Na'vi avatar, players excel in melee combat, swinging a mighty battle staff, and gain expertise with a (truly) long bow as well. Na'vi also have all the advantages of a native people, and even the indigenous creatures may come to their aid, if properly coaxed. ~ T.J. Deci, All Game Guide

James Cameron's Avatar: The Game
- Platform:
- PlayStation 3
- Release Date:
- 2009
Set on the fantastical sci-fi planet of Pandora, James Cameron's Avatar: The Game is a third-person adventure with RPG-style character development, featuring predominant shooting and melee combat action. The game's story poses challenges to the player's moral perspectives, as well. A prequel to the movie, set two years earlier, Avatar: The Game follows its own original storyline. Humans have come to the planet to harvest valuable minerals. They find themselves at war with the dominant native species, the Na'vi, a humanoid race of great size and strength but only stone age technological development. The futuristic humans have developed a method by which they can remotely take control of a mindless, genetically engineered Na'vi body, and experience existence through this avatar.
Players take the role of a character named Able Ryder, who is a signals specialist soldier with the human Resource Development Agency, or "RDA." From mission to mission, the game moves from Ryder's experiences as a human soldier, and those in the role of a Na'vi avatar. Players can chose their character's gender and customize appearance, and add skills and abilities as they gain experience and power by progressing through the adventure. They will eventually face a crucial choice, similar to that of Jake Sully in the film: To remain loyal to the RDA, and lead the human forces to claim control of the planet, or to assume the identity of their avatar and side with the Na'vi, leading the native people to expel the invading humans from their sacred grounds.
As a human soldier, the game plays like a 3D third-person shooter. Players have access to high-tech weapons and equipment to help them survive in the brutal environments of Pandora, where hungry, dinosaur-sized creatures hunt and lurk all throughout the surreal wilderness. Humans can also use vehicles, including large, heavily armed, walking mech suits that are more than a match to the sheer physical strength of the towering natives. In the role of Ryder's ten-foot tall Na'vi avatar, players excel in melee combat, swinging a mighty battle staff, and gain expertise with a (truly) long bow as well. Na'vi also have all the advantages of a native people, and even the indigenous creatures may come to their aid, if properly coaxed.
As in special theater screenings of the film, Avatar: The Game can be played with stereoscopic three-dimensional display, using televisions and polarized viewing glasses that support the contemporarily cutting-edge technology. In the standard visual mode, the game runs on any TV that works with the console. ~ T.J. Deci, All Game Guide
Players take the role of a character named Able Ryder, who is a signals specialist soldier with the human Resource Development Agency, or "RDA." From mission to mission, the game moves from Ryder's experiences as a human soldier, and those in the role of a Na'vi avatar. Players can chose their character's gender and customize appearance, and add skills and abilities as they gain experience and power by progressing through the adventure. They will eventually face a crucial choice, similar to that of Jake Sully in the film: To remain loyal to the RDA, and lead the human forces to claim control of the planet, or to assume the identity of their avatar and side with the Na'vi, leading the native people to expel the invading humans from their sacred grounds.
As a human soldier, the game plays like a 3D third-person shooter. Players have access to high-tech weapons and equipment to help them survive in the brutal environments of Pandora, where hungry, dinosaur-sized creatures hunt and lurk all throughout the surreal wilderness. Humans can also use vehicles, including large, heavily armed, walking mech suits that are more than a match to the sheer physical strength of the towering natives. In the role of Ryder's ten-foot tall Na'vi avatar, players excel in melee combat, swinging a mighty battle staff, and gain expertise with a (truly) long bow as well. Na'vi also have all the advantages of a native people, and even the indigenous creatures may come to their aid, if properly coaxed.
As in special theater screenings of the film, Avatar: The Game can be played with stereoscopic three-dimensional display, using televisions and polarized viewing glasses that support the contemporarily cutting-edge technology. In the standard visual mode, the game runs on any TV that works with the console. ~ T.J. Deci, All Game Guide

Rogue Warrior
- Platform:
- PlayStation 3
- Release Date:
- 2009
- Rated:

Based on former U.S. Navy SEAL Dick Marcinko's book series, Rogue Warrior is a first-person shooter with an emphasis on tactical warfare and real-world combat scenarios. Players take control of Marcinko himself in a series of covert missions set behind enemy lines in North Korea. The object is to lead a SEAL team safely across North Korea's shipyards, prison camps, submarine pens, and other locales to return back to South Korea. Designed using Unreal 3 technology, Rogue Warrior offers multiple ways to complete objectives by featuring wide-open environments and dynamically changing events. Ten multiplayer modes are included with a choice of more than 200 day and night maps, while the main campaign can be completed alone or cooperatively with a group of up to four players. The latter option lets friends drop out or join in at any time without requiring the rest of the group to pause the game or to save progress. ~ Scott Alan Marriott, All Game Guide

MX vs. ATV Reflex
- Platform:
- Nintendo DS
- Release Date:
- 2009
- Rated:

A key feature introduced in the Reflex edition of Rainbow Studios' off-road series is independent control of the rider from the ride. The game's trick system allows players to make their character perform free form switches, extensions, and more, while the vehicle continues along its own trajectory. Under the new system, players can also control their riders to shift weight and momentum and pull their bike or four-wheeler back from the brink of a big spill, staying on track and out of the ditch. The control system is designed for intuitive movements, with high-flying hilltop stunts and balanced acceleration through corners and in valleys. The game's terrain effects allow the track to change during the race, as riders knock the dirt around, or even dig out a new path through the malleable earth. The vehicles themselves are deformable as well, with real-time damage in competitive events. Races are set in a variety of international locations, including tracks in the U.S. and Europe. The revamped game engine emphasizes the traction and handling on different surfaces such as mud, packed dirt, and snow. A variety of vehicles is available, including event-specific MX motorcycles, ATV four-wheelers, super-buggies, and specialized off-road racing trucks. ~ T.J. Deci, All Game Guide

Scene It? Twilight
- Platform:
- Wii
- Release Date:
- 2009
Scene It? Twilight is a game show-styled trivia contest for Wii, featuring more than 500 questions taken from the vampire romantic fantasy film by Catherine Hardwicke, based on the novel by Stephanie Meyer. Players compete to provide the most correct answers to a series of questions, which may be based on video clips or stills taken directly from the feature film. After watching a sequence from the film, players may need to choose the next line spoken, for example, or recognize the events taking place by quickly studying a freeze-frame of the action. As in earlier Scene It? games, designed for use on standard DVD players as well as on home computers and consoles, the controls are extremely simple; the challenge is in recognizing the scenes and remembering the characters or events hinted in the question. Created especially for play on Wii, Scene It? Twilight has players using the Wii Remote to buzz in and select their answers from multiple choices. ~ T.J. Deci, All Game Guide

Fighting Fantasy: The Warlock of Firetop Mountain
- Platform:
- Nintendo DS
- Release Date:
- 2009
- Rated:

Players guide their character through ten hours of action-heavy RPG adventure in this title based on the popular book from authors Steve Jackson and Ian Livingston. While the book mixed Choose Your Own Adventure-style choices with a dice-rolling mechanic, the game finds players in a traditional dungeon-crawling adventure where they don various types of armor and wield a variety of weapons to do battle with hundreds of monstrous enemies. The ultimate goal is to breach the Firetop Mountain Keep and defeat the powerful warlock Zagor. Along the way, players collect valuable treasure, learn a variety of magical spells, speak with many different characters, and increase their overall skill set. ~ Christopher Brown, All Game Guide

Karaoke Revolution
- Platform:
- PlayStation 3
- Release Date:
- 2009
- Rated:

Konami's Karaoke Revolution series returns with a licensed soundtrack of 50 songs from such artists as the Jackson 5, Jason Mraz, David Bowie, Kelly Clarkson, Pat Benatar, and more. As with previous titles in the franchise, players are scored on their ability to follow each tune's pitch and rhythm by singing into a microphone. Key features include the option to create characters using face and body morphing technology, or customize up to six venues with various stages, props, lighting effects, and more. Game types consist of a single-player "Career Mode" and a 16-player "Party Mode," which has everyone performing a customizable, five-song playlist. Online users can challenge up to eight others to determine the strongest singer, or they can sing a duet with a friend. Xbox and PS3 versions also support each platform's camera peripheral to display participants on the screen. ~ Scott Alan Marriott, All Game Guide

Hello Kitty Party
- Platform:
- Nintendo DS
- Release Date:
- 2009
The world famous cartoon kitten returns to DS gamers with 25 different mini-games in Hello Kitty Party. Players join Hello Kitty and her Sanrio friends Keroppi, Badtz-Maru, and My Melody as they go shopping, make dresses, and cook meals in preparation for a big party. Activities include dancing, playing with memory puzzles, or taking on a game of "spot the difference," and gamers can outfit the gang with a variety of dresses, hats, and accessories, and then snap photos to capture the memories. ~ All Game Guide

Tekken 6
- Platform:
- PSP
- Release Date:
- 2009
Namco's hand-to-hand fighting game series returns to PlayStation Portable with enhanced graphics, destructible environments, online features, and the series' largest character roster to date. The "King of Iron Fist Tournament" brings 40 contenders into the fray this time around, with mainstays such as Jin, King, Anna, Law, Phoenix, and Heihachi, as well as six newcomers, including the jet-pack enabled Alisa Bosconovitch, the veteran warrior Lars Alexandersson, and the obese but impossibly quick American karate champion known as Bob. The series' fan-familiar match types and battle modes are included, although some have been revamped. In the storyline-driven "Scenario Campaign" mode, similar to the "Tekken Force" mode featured in earlier editions of the game, a chosen character battles through set piece areas, fighting numerous enemies to progress. Online functionality is fundamental in Tekken 6. Players can join matches against others over an Internet connection, or fight alongside a human-controlled ally in a co-op mode. Character appearances can be customized, with selections of clothing, hairstyles, fashion accessories, and tattoos, for a memorable look in online battles. ~ T.J. Deci, All Game Guide

God of War Collection
- Platform:
- PlayStation 3
- Release Date:
- 2009
- Rated:

The God of War Collection is a compilation that includes the first two mythological adventures of Sony's irascible antihero Kratos. Originally released for PlayStation 2, God of War and its sequel God of War II have been reformatted and remastered to fit on a single PS3 Blu-ray disc, and both games offer full PlayStation Network trophy support. ~ All Game Guide

Arcade Shooting Gallery
- Platform:
- Wii
- Release Date:
- 2009
- Rated:

Serving as something of a carnival-themed take on the technology-run-amok tale of the film Westworld, Arcade Shooting Gallery is a first-person shooter in which a secret agent has commandeered the control tower of an amusement park and turned its once friendly robotic workers into aggressive attackers. Players step into the role of vacationers Tony and Melissa as they use laser guns, fireball guns, and bubble bomb pistols to blast robot clowns, hologram ghosts, evil bats, and giant boss characters through five distinct sections of the amusement park. Each stage is filled with bonuses that can be used to upgrade weapons, health, and skills, and multiplayer fans can join forces with a friend in two-player co-op mode. ~ Christopher Brown, All Game Guide

Yu-Gi-Oh! 5D's Tag Force 4
- Platform:
- PSP
- Release Date:
- 2009
- Rated:

Duelists can unleash more than 3,500 cards and battle through a classic good-vs.-evil campaign in Yu-Gi-Oh! 5D's Tag Force 4. Based on the Yu-Gi-Oh! 5D's animated series, the story of Tag Force 4 finds the immortal Dark Singers reborn with incredible new abilities, and a desire to topple New Domino City. Those not interested in the formalities of a "Story" mode (that Konami claims is more than 300 hours long) can step right into the battling action in "Free Duel" mode, or they can use an Ad-hoc connection for four-player action or one-on-one battles. ~ Christopher Brown, All Game Guide

EA Sports Active: More Workouts
- Platform:
- Wii
- Release Date:
- 2009
- Rated:

EA's answer to Wii Fit returns with a variety of new exercises in EA Sports Active: More Workouts. The game includes 35 all-new activities, including four warm-up exercises and four cool-down exercises designed to help maintain flexibility and minimize injury, and four new abdominal workouts are included to fill in the gaps missed by the upper-body, lower-body, and cardio exercises of the original EA Sports Active. The new "6 Week Challenge" extends the structured workout plan of the first game's "30 Day Challenge," once again offering players a trainer-driven series of 20-minute workout circuits designed to target every major muscle group, adapt to individual levels of fitness, and keep track of weight, calories burned, and overall progress on a weekly basis. More Workouts also comes with a "Fitness Book" featuring nutrition and exercise advice to help gamers maintain a healthful lifestyle. ~ Christopher Brown, All Game Guide

Planet 51: The Game
- Platform:
- PlayStation 3
- Release Date:
- 2009
- Rated:

Taking its story and setting from the concurrently released TriStar Pictures feature film, Planet 51: The Game is a mission-based driving adventure, set on an alien planet that is oddly familiar. In something of a role-reversal, players take control of Captain Chuck Baker, an astronaut explorer who lands on the strange planet, believing it to be uninhabited. Instead, he finds himself in the midst of picket-fenced suburbs, reminiscent of 1950s America -- except for the "little green men"-like inhabitants, who treat Chuck exactly like the alien invader that he is. The play of the game involves exploring the 3D suburban world from a behind-the-back, third-person perspective, sometimes on foot but usually in a vehicle, and accomplishing tasks such as reaching a distant location or escaping from pursuers. As in the computer-animated movie, the ultimate goal, ostensibly, is to recover Chuck's lost spaceship.
Chuck can commandeer essentially any vehicle he comes across in this travels, including family sedans and motorcycles, taxi cabs and cop cars, and even heavy-duty trucks or zippy riding lawn-mowers. Different cars and trucks have different power and handling, and although the vehicles on Planet 51 hover instead of roll on wheels, most rules of the road still apply. Rules are made to be broken, however, especially when you're a giant alien on the run from a frenzied mob. Chuck can also break from the main story, to interact with various characters from the film in side-quests and various mini-games. In some sequences, players can take control of Lem, the young alien boy who befriends Chuck, and his pet robot Rover, making use of their special skills and abilities to overcome game-world obstacles or beat special challenges. ~ T.J. Deci, All Game Guide
Chuck can commandeer essentially any vehicle he comes across in this travels, including family sedans and motorcycles, taxi cabs and cop cars, and even heavy-duty trucks or zippy riding lawn-mowers. Different cars and trucks have different power and handling, and although the vehicles on Planet 51 hover instead of roll on wheels, most rules of the road still apply. Rules are made to be broken, however, especially when you're a giant alien on the run from a frenzied mob. Chuck can also break from the main story, to interact with various characters from the film in side-quests and various mini-games. In some sequences, players can take control of Lem, the young alien boy who befriends Chuck, and his pet robot Rover, making use of their special skills and abilities to overcome game-world obstacles or beat special challenges. ~ T.J. Deci, All Game Guide

Assassin's Creed: Bloodlines
- Platform:
- PSP
- Release Date:
- 2009
- Rated:

Gamers once again don the hooded cloak and hidden daggers of Altaïr for more Crusades-era assassinations and open-world acrobatics in Assassin's Creed: Bloodlines. Though released at the same time as its Renaissance-themed console cousin Assassin's Creed II, this PSP exclusive takes place immediately after the events of the original game, sending Altaïr to Cyprus where he must track down and kill all of the island's Templar officers. Altaïr retains all of his weapons and skills from the original game, and PS3 compatibility means that players who collect special Templar coins in Bloodlines and Assassin's Creed II can unlock and share new abilities across platforms. There are nine different mission types, including tailing, interrogation, and treasure hunts, and the action takes place in two sprawling cities, with gamers once again scaling the tallest monuments and towers in order to locate their next target. The Animus system returns, with seven different "memory blocks" serving as the game's levels, but Assassin's Creed: Bloodlines eschews the futuristic sojourns, protracted missions, and expositional death conversations of the original game in favor of shorter, more direct action aimed at on-the-go portable gamers. ~ Christopher Brown, All Game Guide
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