New Releases

My Hero: Doctor

Platform:
Nintendo DS
Release Date:
2010
Rated:
GameEsrbRatingEnum.E10
Member Rating:
Part of Majesco's adventurous occupational series for younger audiences, My Hero: Doctor has players racing to the scene of various emergencies by driving an ambulance through busy city streets during the day and at night. Complete ten missions while honing your stylus-wielding skills in the areas of fracture dressing, resuscitation, extraction, injections, and use of the defibrillator. Supplies such as bandages, syringes, pliers, and gauze can be manipulated with the touch-screen interface. Complete objectives quickly and efficiently to earn gold medals and recognition for a job well done. ~ Scott Alan Marriott, All Game Guide

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Salon Superstar

Platform:
Nintendo DS
Release Date:
2009
Member Rating:
Aspiring beauticians can style hair, apply cosmetics, and perform soothing massages on customers in Salon Superstar. Players use the stylus and touch screen to pencil in eyeliner, tweeze eyebrows, and apply lipstick, among other activities, as they make their way through four different game modes and a variety of mini-games. ~ All Game Guide

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Silent Hill: Shattered Memories

Platform:
Wii
Release Date:
2009
Rated:
GameEsrbRatingEnum.M
Member Rating:
Konami's Silent Hill survival horror series returns to its roots in this re-imagined version of the 1999 original. The storyline and setting are the same as in the PlayStation game, which has you controlling a distraught Harry Mason as he desperately searches for his missing daughter, Cheryl. New to the game are characters that respond differently according to how you approach them. Also included are psychological twists on the original plot; a mobile phone that functions as a GPS device and connects you with characters you've encountered; and a new soundtrack by composer Akira Yamaoka. Throughout his journey, Mason must be prepared to confront ghastly, misshapen creatures and other horrors in nightmare sequences that can trigger at any time. ~ Scott Alan Marriott, All Game Guide

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Bookworm

Platform:
Nintendo DS
Release Date:
2009
Rated:
GameEsrbRatingEnum.E
Member Rating:
PopCap's word-based puzzler brings its mix of match-three gameplay and Scrabble-like spelling to DS screens for the first time in Bookworm. Players are given a grid full of lettered tiles, with the goal of connecting at least three letters to form words and feed Lex the Bookworm's insatiable appetite. Spelling longer words, words with uncommon letters, and using reward tiles earns gamers extra points, but burning tiles must be removed from the board before they reach the bottom of the screen, or else the game is lost. There are 20 themed book collections and 18 library rooms to unlock, and players can test their vocabulary in "Classic," "Action," or wireless "Multiplayer" modes. ~ All Game Guide

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The Saboteur

Platform:
XBOX360
Release Date:
2009
Rated:
GameEsrbRatingEnum.M
Member Rating:
Welcome to Nazi-occupied Paris, a unique open-world where you are The Saboteur. Play as Sean Devlin, a street tough Irish racing mechanic seeking personal redemption on a Nazi officer that has taken everything away from him. Now its time for payback, with the help of the French resistance, British intelligence, an arsenal of weaponry, your own street smarts and brawn you must exact revenge on those who aimed to destroy your life.

Features:
1st Ever Open-World Paris
The Art of Sabotage
Will to Fight Technology
Variety of Different Attacks to Choose From
Experience City’s Reaction to You in Game

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James Cameron's Avatar: The Game

Platform:
PSP
Release Date:
2009
Member Rating:
Set on the fantastical sci-fi planet of Pandora, James Cameron's Avatar: The Game is a third-person adventure with RPG-style character development, featuring predominant shooting and melee combat action. The game's story poses challenges to the player's moral perspectives, as well. A prequel to the movie, set two years earlier, Avatar: The Game follows its own original storyline. Humans have come to the planet to harvest valuable minerals. They find themselves at war with the dominant native species, the Na'vi, a humanoid race of great size and strength but only stone age technological development. The futuristic humans have developed a method by which they can remotely take control of a mindless, genetically engineered Na'vi body, and experience existence through this avatar.

Players take the role of a character named Able Ryder, who is a signals specialist soldier with the human Resource Development Agency, or "RDA." From mission to mission, the game moves from Ryder's experiences as a human soldier, and those in the role of a Na'vi avatar. Players can chose their character's gender and customize appearance, and add skills and abilities as they gain experience and power by progressing through the adventure. They will eventually face a crucial choice, similar to that of Jake Sully in the film: To remain loyal to the RDA, and lead the human forces to claim control of the planet, or to assume the identity of their avatar and side with the Na'vi, leading the native people to expel the invading humans from their sacred grounds.

As a human soldier, the game plays like a 3D third-person shooter. Players have access to high-tech weapons and equipment to help them survive in the brutal environments of Pandora, where hungry, dinosaur-sized creatures hunt and lurk all throughout the surreal wilderness. Humans can also use vehicles, including large, heavily armed, walking mech suits that are more than a match to the sheer physical strength of the towering natives. In the role of Ryder's ten-foot tall Na'vi avatar, players excel in melee combat, swinging a mighty battle staff, and gain expertise with a (truly) long bow as well. Na'vi also have all the advantages of a native people, and even the indigenous creatures may come to their aid, if properly coaxed. ~ T.J. Deci, All Game Guide

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The Saboteur

Platform:
PlayStation 3
Release Date:
2009
Rated:
GameEsrbRatingEnum.M
Member Rating:
Welcome to Nazi-occupied Paris, a unique open-world where you are The Saboteur. Play as Sean Devlin, a street tough Irish racing mechanic seeking personal redemption on a Nazi officer that has taken everything away from him. Now its time for payback, with the help of the French resistance, British intelligence, an arsenal of weaponry, your own street smarts and brawn you must exact revenge on those who aimed to destroy your life.

Features:
1st Ever Open-World Paris
The Art of Sabotage
Will to Fight Technology
Variety of Different Attacks to Choose From
Experience City’s Reaction to You in Game

Read More

The Legend of Zelda: Spirit Tracks

Platform:
Nintendo DS
Release Date:
2009
Member Rating:
The Legend of Zelda: Spirit Tracks is an action-adventure played from an isometric perspective, following the series' landmark DS game Phantom Hourglass and starring a similarly expressive, cartoonish Link as its hero. In some platform puzzle-solving sequences, players use both touch-screen directions and traditional D-pad and buttons to control two characters at the same time. For example, Link may need to distract guards while Zelda sneaks by, or a Phantom companion may need to inhabit the body of an almost-invulnerable statue, to stand in the way of a lava flow and allow Link to pass. Some overworld parts of the game are played, quite literally, as an on-rails shooter, with players using the stylus and touch-screen to aim ranged cannon attacks at enemies and obstacles, as Link's train moves forward down the tracks automatically. When the tracks split, players will need to choose which direction to take.

Set about 100 years after Phantom Hourglass, Spirit Tracks plays out in a world that barely remembers the legends of a demon king, who was defeated and bound with powerful chains many lifetimes earlier. These magical chains still run far and wide across the landscape, but oblivious to their true purpose, the people now use them as train tracks to move carts full of cargo. As the story begins, Link is set to start his new career as a train engineer, when he is told by Princess Zelda that the magic tracks have been disappearing, and that she fears there is some great evil at work. The two escape from Zelda's suspicious overseers in the castle and ride Link's train as far as the tracks take them. The adventure leads to ruins and dungeons below ground, where Link must battle enemies and solve puzzles, using a whip as both a weapon and a tool to extend his reach. ~ T.J. Deci, All Game Guide

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Resident Evil Archives: Resident Evil 0

Platform:
Wii
Release Date:
2009
Rated:
GameEsrbRatingEnum.M
Member Rating:
Capcom empties its vault for the second time in this updated Wii version of the 2002 GameCube title Resident Evil 0, which was set before the events in the original Resident Evil. Instead of playing as two separate characters in slightly divergent storylines, players now control two characters at once, switching between them at will to solve puzzles and to fight enemies. The female protagonist is Rebecca Chambers, member of the S.T.A.R.S. Bravo Team that would later be sent to Raccoon City to investigate a mysterious disappearance. Former Navy SEAL Billy Coen, a convicted murderer awaiting his sentence, joins her on a train to S.T.A.R.S. headquarters, but things take a turn for the worse when the train is suddenly attacked by zombies.

Players can examine their surroundings, use tools, pick up and combine items to solve puzzles, and fire weapons to stave off the advancing monsters and beasts. The partner system has players controlling one primary character and the computer controlling the other, or guiding both at the same time by simultaneously using the Wii Remote and Nunchuk. Computer-controlled characters can be given the command to attack or to remain idle, conserving bullets when necessary. Acquired items can be swapped between characters when they are together in the same room, and partners can also split off to investigate certain situations alone, keeping the other informed using walkie-talkies. ~ All Game Guide

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James Cameron's Avatar: The Game

Platform:
Nintendo DS
Release Date:
2009
Member Rating:
Set on the fantastical sci-fi planet of Pandora, James Cameron's Avatar: The Game is a third-person adventure with RPG-style character development, featuring predominant shooting and melee combat action. The game's story poses challenges to the player's moral perspectives, as well. A prequel to the movie, set two years earlier, Avatar: The Game follows its own original storyline. Humans have come to the planet to harvest valuable minerals. They find themselves at war with the dominant native species, the Na'vi, a humanoid race of great size and strength but only stone age technological development. The futuristic humans have developed a method by which they can remotely take control of a mindless, genetically engineered Na'vi body, and experience existence through this avatar.

Players take the role of a character named Able Ryder, who is a signals specialist soldier with the human Resource Development Agency, or "RDA." From mission to mission, the game moves from Ryder's experiences as a human soldier, and those in the role of a Na'vi avatar. Players can chose their character's gender and customize appearance, and add skills and abilities as they gain experience and power by progressing through the adventure. They will eventually face a crucial choice, similar to that of Jake Sully in the film: To remain loyal to the RDA, and lead the human forces to claim control of the planet, or to assume the identity of their avatar and side with the Na'vi, leading the native people to expel the invading humans from their sacred grounds.

As a human soldier, the game plays like a 3D third-person shooter. Players have access to high-tech weapons and equipment to help them survive in the brutal environments of Pandora, where hungry, dinosaur-sized creatures hunt and lurk all throughout the surreal wilderness. Humans can also use vehicles, including large, heavily armed, walking mech suits that are more than a match to the sheer physical strength of the towering natives. In the role of Ryder's ten-foot tall Na'vi avatar, players excel in melee combat, swinging a mighty battle staff, and gain expertise with a (truly) long bow as well. Na'vi also have all the advantages of a native people, and even the indigenous creatures may come to their aid, if properly coaxed. ~ T.J. Deci, All Game Guide

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James Cameron's Avatar: The Game

Platform:
PlayStation 3
Release Date:
2009
Member Rating:
Set on the fantastical sci-fi planet of Pandora, James Cameron's Avatar: The Game is a third-person adventure with RPG-style character development, featuring predominant shooting and melee combat action. The game's story poses challenges to the player's moral perspectives, as well. A prequel to the movie, set two years earlier, Avatar: The Game follows its own original storyline. Humans have come to the planet to harvest valuable minerals. They find themselves at war with the dominant native species, the Na'vi, a humanoid race of great size and strength but only stone age technological development. The futuristic humans have developed a method by which they can remotely take control of a mindless, genetically engineered Na'vi body, and experience existence through this avatar.

Players take the role of a character named Able Ryder, who is a signals specialist soldier with the human Resource Development Agency, or "RDA." From mission to mission, the game moves from Ryder's experiences as a human soldier, and those in the role of a Na'vi avatar. Players can chose their character's gender and customize appearance, and add skills and abilities as they gain experience and power by progressing through the adventure. They will eventually face a crucial choice, similar to that of Jake Sully in the film: To remain loyal to the RDA, and lead the human forces to claim control of the planet, or to assume the identity of their avatar and side with the Na'vi, leading the native people to expel the invading humans from their sacred grounds.

As a human soldier, the game plays like a 3D third-person shooter. Players have access to high-tech weapons and equipment to help them survive in the brutal environments of Pandora, where hungry, dinosaur-sized creatures hunt and lurk all throughout the surreal wilderness. Humans can also use vehicles, including large, heavily armed, walking mech suits that are more than a match to the sheer physical strength of the towering natives. In the role of Ryder's ten-foot tall Na'vi avatar, players excel in melee combat, swinging a mighty battle staff, and gain expertise with a (truly) long bow as well. Na'vi also have all the advantages of a native people, and even the indigenous creatures may come to their aid, if properly coaxed.

As in special theater screenings of the film, Avatar: The Game can be played with stereoscopic three-dimensional display, using televisions and polarized viewing glasses that support the contemporarily cutting-edge technology. In the standard visual mode, the game runs on any TV that works with the console. ~ T.J. Deci, All Game Guide

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Alvin and the Chipmunks: The Squeakquel

Platform:
Wii
Release Date:
2009
Member Rating:
Dave Seville's famous singing sciuridae perform on Wii in Alvin and the Chipmunks: The Squeakquel, a rhythm-driven music game based on the 2009 holiday season 20th Century Fox feature film. The play of the game involves movement and timing, to the beat of popular songs sung by the hyper-falsetto-ed trio. In time with the music, icons move toward stationary symbols in the center of the screen, and players try to move their controllers in an indicated direction, at the moment the icons hit the symbols. Other styles of involve side-scrolling symbols in the forefront of the stage; players must move a cursor up and down to collect musical notes while avoiding other symbols. The play mechanics are similar to those of other rhythm-based games, such as Elite Beat Agents, using the basic "tap in time to the music" dynamic of Dance Dance Revolution, except that the input is made with swirls and shakes of the motion-sensitive Wii Remote and Nunchuk controllers instead of with steps on a floor mat.

Taking direction from the 1980s Ruby-Spears Productions cartoon, the story of the film and video game follows the three music-star brothers to school, where they meet three signing chipmunk sisters of comparable talent and tenor. The Chipettes, as they come to be called -- Brittany, Jeanette, and Eleanor -- become both rivals and love interests for Alvin, Simon, and Theodore. In the game, single players can perform as any of the six characters, or two players can join for a duet. A story mode ties the musical mini-game performances together, following the Chipmunks and Chipettes to 25 rock & roll venues around the world. The set list includes songs made famous in the 60 years of Chipmunks stardom, as well as more contemporary hits such as "Ain't No Party," "Girls Just Want to Have Fun," and "The Macarena," based on recordings by the original artists. ~ T.J. Deci, All Game Guide

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Yoga

Platform:
Wii
Release Date:
2009
Rated:
GameEsrbRatingEnum.E
Member Rating:
Building off the quarter-sized portion of yoga offered in Nintendo's popular Wii Fit, DreamCatcher offers a full course of relaxing exercises in the simply titled Yoga. Endorsed by supermodel Anja Rubik, and optimized for use with the Wii Balance Board, Yoga lets players engage in specially targeted training schedules as well as custom routines, while tips and instant feedback provide real-time performance updates. There are four levels in all, each offering a variety of different poses, and those wanting to learn more about the ancient discipline can take a leisurely stroll around the yoga temple. ~ Christopher Brown, All Game Guide

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James Cameron's Avatar: The Game

Platform:
XBOX360
Release Date:
2009
Member Rating:
Set on the fantastical sci-fi planet of Pandora, James Cameron's Avatar: The Game is a third-person adventure with RPG-style character development, featuring predominant shooting and melee combat action. The game's story poses challenges to the player's moral perspectives, as well. A prequel to the movie, set two years earlier, Avatar: The Game follows its own original storyline. Humans have come to the planet to harvest valuable minerals. They find themselves at war with the dominant native species, the Na'vi, a humanoid race of great size and strength but only stone age technological development. The futuristic humans have developed a method by which they can remotely take control of a mindless, genetically engineered Na'vi body, and experience existence through this avatar.

Players take the role of a character named Able Ryder, who is a signals specialist soldier with the human Resource Development Agency, or "RDA." From mission to mission, the game moves from Ryder's experiences as a human soldier, and those in the role of a Na'vi avatar. Players can chose their character's gender and customize appearance, and add skills and abilities as they gain experience and power by progressing through the adventure. They will eventually face a crucial choice, similar to that of Jake Sully in the film: To remain loyal to the RDA, and lead the human forces to claim control of the planet, or to assume the identity of their avatar and side with the Na'vi, leading the native people to expel the invading humans from their sacred grounds.

As a human soldier, the game plays like a 3D third-person shooter. Players have access to high-tech weapons and equipment to help them survive in the brutal environments of Pandora, where hungry, dinosaur-sized creatures hunt and lurk all throughout the surreal wilderness. Humans can also use vehicles, including large, heavily armed, walking mech suits that are more than a match to the sheer physical strength of the towering natives. In the role of Ryder's ten-foot tall Na'vi avatar, players excel in melee combat, swinging a mighty battle staff, and gain expertise with a (truly) long bow as well. Na'vi also have all the advantages of a native people, and even the indigenous creatures may come to their aid, if properly coaxed.

As in special theater screenings of the film, Avatar: The Game can be played with stereoscopic three-dimensional display, using televisions and polarized viewing glasses that support the contemporarily cutting-edge technology. In the standard visual mode, the game runs on any TV that works with the console. ~ T.J. Deci, All Game Guide

Read More

James Cameron's Avatar: The Game

Platform:
Wii
Release Date:
2009
Member Rating:
Set on the fantastical sci-fi planet of Pandora, James Cameron's Avatar: The Game is a third-person adventure with RPG-style character development, featuring predominant shooting and melee combat action. The game's story poses challenges to the player's moral perspectives, as well. A prequel to the movie, set two years earlier, Avatar: The Game follows its own original storyline. Humans have come to the planet to harvest valuable minerals. They find themselves at war with the dominant native species, the Na'vi, a humanoid race of great size and strength but only stone age technological development. The futuristic humans have developed a method by which they can remotely take control of a mindless, genetically engineered Na'vi body, and experience existence through this avatar.

Players take the role of a character named Able Ryder, who is a signals specialist soldier with the human Resource Development Agency, or "RDA." From mission to mission, the game moves from Ryder's experiences as a human soldier, and those in the role of a Na'vi avatar. Players can chose their character's gender and customize appearance, and add skills and abilities as they gain experience and power by progressing through the adventure. They will eventually face a crucial choice, similar to that of Jake Sully in the film: To remain loyal to the RDA, and lead the human forces to claim control of the planet, or to assume the identity of their avatar and side with the Na'vi, leading the native people to expel the invading humans from their sacred grounds.

As a human soldier, the game plays like a 3D third-person shooter. Players have access to high-tech weapons and equipment to help them survive in the brutal environments of Pandora, where hungry, dinosaur-sized creatures hunt and lurk all throughout the surreal wilderness. Humans can also use vehicles, including large, heavily armed, walking mech suits that are more than a match to the sheer physical strength of the towering natives. In the role of Ryder's ten-foot tall Na'vi avatar, players excel in melee combat, swinging a mighty battle staff, and gain expertise with a (truly) long bow as well. Na'vi also have all the advantages of a native people, and even the indigenous creatures may come to their aid, if properly coaxed. ~ T.J. Deci, All Game Guide

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MX vs. ATV Reflex

Platform:
PSP
Release Date:
2009
Rated:
GameEsrbRatingEnum.E
Member Rating:
A key feature introduced in the Reflex edition of Rainbow Studios' off-road series is independent control of the rider from the ride. The game's trick system allows players to make their character perform free form switches, extensions, and more, while the vehicle continues along its own trajectory. Under the new system, players can also control their riders to shift weight and momentum and pull their bike or four-wheeler back from the brink of a big spill, staying on track and out of the ditch. The control system is designed for intuitive movements, with high-flying hilltop stunts and balanced acceleration through corners and in valleys. The game's terrain effects allow the track to change during the race, as riders knock the dirt around, or even dig out a new path through the malleable earth. The vehicles themselves are deformable as well, with real-time damage in competitive events. Races are set in a variety of international locations, including tracks in the U.S. and Europe. The revamped game engine emphasizes the traction and handling on different surfaces such as mud, packed dirt, and snow. A variety of vehicles is available, including event-specific MX motorcycles, ATV four-wheelers, super-buggies, and specialized off-road racing trucks. ~ T.J. Deci, All Game Guide

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Rogue Warrior

Platform:
PlayStation 3
Release Date:
2009
Rated:
GameEsrbRatingEnum.M
Member Rating:
Based on former U.S. Navy SEAL Dick Marcinko's book series, Rogue Warrior is a first-person shooter with an emphasis on tactical warfare and real-world combat scenarios. Players take control of Marcinko himself in a series of covert missions set behind enemy lines in North Korea. The object is to lead a SEAL team safely across North Korea's shipyards, prison camps, submarine pens, and other locales to return back to South Korea. Designed using Unreal 3 technology, Rogue Warrior offers multiple ways to complete objectives by featuring wide-open environments and dynamically changing events. Ten multiplayer modes are included with a choice of more than 200 day and night maps, while the main campaign can be completed alone or cooperatively with a group of up to four players. The latter option lets friends drop out or join in at any time without requiring the rest of the group to pause the game or to save progress. ~ Scott Alan Marriott, All Game Guide

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Rogue Warrior

Platform:
XBOX360
Release Date:
2009
Rated:
GameEsrbRatingEnum.M
Member Rating:
Based on former U.S. Navy SEAL Dick Marcinko's book series, Rogue Warrior is a first-person shooter with an emphasis on tactical warfare and real-world combat scenarios. Players take control of Marcinko himself in a series of covert missions set behind enemy lines in North Korea. The object is to lead a SEAL team safely across North Korea's shipyards, prison camps, submarine pens, and other locales to return back to South Korea. Designed using Unreal 3 technology, Rogue Warrior offers multiple ways to complete objectives by featuring wide-open environments and dynamically changing events. Ten multiplayer modes are included with a choice of more than 200 day and night maps, while the main campaign can be completed alone or cooperatively with a group of up to four players. The latter option lets friends drop out or join in at any time without requiring the rest of the group to pause the game or to save progress. ~ Scott Alan Marriott, All Game Guide

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MX vs. ATV Reflex

Platform:
Nintendo DS
Release Date:
2009
Rated:
GameEsrbRatingEnum.E
Member Rating:
A key feature introduced in the Reflex edition of Rainbow Studios' off-road series is independent control of the rider from the ride. The game's trick system allows players to make their character perform free form switches, extensions, and more, while the vehicle continues along its own trajectory. Under the new system, players can also control their riders to shift weight and momentum and pull their bike or four-wheeler back from the brink of a big spill, staying on track and out of the ditch. The control system is designed for intuitive movements, with high-flying hilltop stunts and balanced acceleration through corners and in valleys. The game's terrain effects allow the track to change during the race, as riders knock the dirt around, or even dig out a new path through the malleable earth. The vehicles themselves are deformable as well, with real-time damage in competitive events. Races are set in a variety of international locations, including tracks in the U.S. and Europe. The revamped game engine emphasizes the traction and handling on different surfaces such as mud, packed dirt, and snow. A variety of vehicles is available, including event-specific MX motorcycles, ATV four-wheelers, super-buggies, and specialized off-road racing trucks. ~ T.J. Deci, All Game Guide

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Might & Magic: Clash of Heroes

Platform:
Nintendo DS
Release Date:
2009
Rated:
GameEsrbRatingEnum.E10
Member Rating:
Might & Magic: Clash of Heroes sends the titular franchise in a new direction, adding anime-inspired art and a new match-three puzzle mechanic to selected pieces of its role-playing and strategy forebears. Taking place before the events of Heroes of Might & Magic V, Clash of Heroes follows the young adventurers Anwen, Aidan, Godric, Nadia, and Fiona as they embark on five different quests set in a world of medieval fantasy. Role-playing elements let players recruit heroes, learn new spells, and collect artifacts as they explore the world of Ashan, while turn-based puzzle battles find gamers matching three-or-more columns to form attack squads, and rows of three-or-more to create defensive walls. Those looking for more than the single-player campaigns can join a friend for local wireless head-to-head battles. ~ Christopher Brown, All Game Guide

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MX vs. ATV Reflex

Platform:
XBOX360
Release Date:
2009
Rated:
GameEsrbRatingEnum.E
Member Rating:
A key feature introduced in the Reflex edition of Rainbow Studios' off-road series is independent control of the rider from the ride. The game's trick system allows players to make their character perform free form switches, extensions, and more, while the vehicle continues along its own trajectory. Under the new system, players can also control their riders to shift weight and momentum and pull their bike or four-wheeler back from the brink of a big spill, staying on track and out of the ditch. The control system is designed for intuitive movements, with high-flying hilltop stunts and balanced acceleration through corners and in valleys. The game's terrain effects allow the track to change during the race, as riders knock the dirt around, or even dig out a new path through the malleable earth. The vehicles themselves are deformable as well, with real-time damage in competitive events. Races are set in a variety of international locations, including tracks in the U.S. and Europe. The revamped game engine emphasizes the traction and handling on different surfaces such as mud, packed dirt, and snow. A variety of vehicles is available, including event-specific MX motorcycles, ATV four-wheelers, super-buggies, and specialized off-road racing trucks. The high-def graphics have been updated, for granular detail several times greater than in the polygonal rendering of previous MX vs. ATV games. Multiplayer modes are available for online-connected gamers, with new "Snake" and "Tag" modes, as well as the standard off-road racing set-ups. ~ T.J. Deci, All Game Guide

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MX vs. ATV Reflex

Platform:
PlayStation 3
Release Date:
2009
Rated:
GameEsrbRatingEnum.E
Member Rating:
A key feature introduced in the Reflex edition of Rainbow Studios' off-road series is independent control of the rider from the ride. The game's trick system allows players to make their character perform freeform switches, extensions, and more, while the vehicle continues along its own trajectory. Under the new system, players can also control their riders to shift weight and momentum and pull their bike or four-wheeler back from the brink of a big spill, staying on track and out of the ditch. The control system is designed for intuitive movements, with high-flying hilltop stunts and balanced acceleration through corners and in valleys. The game's terrain effects allow the track to change during the race, as riders knock the dirt around, or even dig out a new path through the malleable earth. The vehicles themselves are deformable as well, with real-time damage in competitive events. Races are set in a variety of international locations, including tracks in the U.S. and Europe. The revamped game engine emphasizes the traction and handling on different surfaces such as mud, packed dirt, and snow. A variety of vehicles is available, including event-specific MX motorcycles, ATV four-wheelers, super-buggies, and specialized off-road racing trucks. The high-def graphics have been updated, for granular detail several times greater than in the polygonal rendering of previous MX vs. ATV games. Multiplayer modes are available for online-connected gamers, with new "Snake" and "Tag" modes, as well as the standard off-road racing set-ups. ~ T.J. Deci, All Game Guide

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Cold Stone Creamery: Scoop It Up

Platform:
Wii
Release Date:
2009
Rated:
GameEsrbRatingEnum.E
Member Rating:
One of the biggest names in ice cream comes to the world of Diner Dash-style "time management" games as players serve cones and sundaes to customers around the world in Cold Stone Creamery: Scoop It Up. In the single-player campaign, gamers unlock 25 ice cream flavors and a variety of toppings as they dish out different combinations to an endless stream of customers in five countries around the world. Those looking for more action can compete in solo or multiplayer mini-games that turn the Wii Remote into an ice-cream scoop. ~ All Game Guide

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Fighting Fantasy: The Warlock of Firetop Mountain

Platform:
Nintendo DS
Release Date:
2009
Rated:
GameEsrbRatingEnum.T
Member Rating:
Players guide their character through ten hours of action-heavy RPG adventure in this title based on the popular book from authors Steve Jackson and Ian Livingston. While the book mixed Choose Your Own Adventure-style choices with a dice-rolling mechanic, the game finds players in a traditional dungeon-crawling adventure where they don various types of armor and wield a variety of weapons to do battle with hundreds of monstrous enemies. The ultimate goal is to breach the Firetop Mountain Keep and defeat the powerful warlock Zagor. Along the way, players collect valuable treasure, learn a variety of magical spells, speak with many different characters, and increase their overall skill set. ~ Christopher Brown, All Game Guide

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Scene It? Twilight

Platform:
Wii
Release Date:
2009
Member Rating:
Scene It? Twilight is a game show-styled trivia contest for Wii, featuring more than 500 questions taken from the vampire romantic fantasy film by Catherine Hardwicke, based on the novel by Stephanie Meyer. Players compete to provide the most correct answers to a series of questions, which may be based on video clips or stills taken directly from the feature film. After watching a sequence from the film, players may need to choose the next line spoken, for example, or recognize the events taking place by quickly studying a freeze-frame of the action. As in earlier Scene It? games, designed for use on standard DVD players as well as on home computers and consoles, the controls are extremely simple; the challenge is in recognizing the scenes and remembering the characters or events hinted in the question. Created especially for play on Wii, Scene It? Twilight has players using the Wii Remote to buzz in and select their answers from multiple choices. ~ T.J. Deci, All Game Guide

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BLOCKBUSTER name, design and related marks are trademarks of Blockbuster Inc. © 2009 Blockbuster Inc. All rights reserved.

Portions of Content Provided by All Movie Guide ®, a trademark of All Media Guide, LLC.© 2009 All Media Guide, LLC.