New Releases

Alvin and the Chipmunks: The Squeakquel

Platform:
Wii
Release Date:
2009
Member Rating:
Dave Seville's famous singing sciuridae perform on Wii in Alvin and the Chipmunks: The Squeakquel, a rhythm-driven music game based on the 2009 holiday season 20th Century Fox feature film. The play of the game involves movement and timing, to the beat of popular songs sung by the hyper-falsetto-ed trio. In time with the music, icons move toward stationary symbols in the center of the screen, and players try to move their controllers in an indicated direction, at the moment the icons hit the symbols. Other styles of involve side-scrolling symbols in the forefront of the stage; players must move a cursor up and down to collect musical notes while avoiding other symbols. The play mechanics are similar to those of other rhythm-based games, such as Elite Beat Agents, using the basic "tap in time to the music" dynamic of Dance Dance Revolution, except that the input is made with swirls and shakes of the motion-sensitive Wii Remote and Nunchuk controllers instead of with steps on a floor mat.

Taking direction from the 1980s Ruby-Spears Productions cartoon, the story of the film and video game follows the three music-star brothers to school, where they meet three signing chipmunk sisters of comparable talent and tenor. The Chipettes, as they come to be called -- Brittany, Jeanette, and Eleanor -- become both rivals and love interests for Alvin, Simon, and Theodore. In the game, single players can perform as any of the six characters, or two players can join for a duet. A story mode ties the musical mini-game performances together, following the Chipmunks and Chipettes to 25 rock & roll venues around the world. The set list includes songs made famous in the 60 years of Chipmunks stardom, as well as more contemporary hits such as "Ain't No Party," "Girls Just Want to Have Fun," and "The Macarena," based on recordings by the original artists. ~ T.J. Deci, All Game Guide

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James Cameron's Avatar: The Game

Platform:
PlayStation 3
Release Date:
2009
Member Rating:
Set on the fantastical sci-fi planet of Pandora, James Cameron's Avatar: The Game is a third-person adventure with RPG-style character development, featuring predominant shooting and melee combat action. The game's story poses challenges to the player's moral perspectives, as well. A prequel to the movie, set two years earlier, Avatar: The Game follows its own original storyline. Humans have come to the planet to harvest valuable minerals. They find themselves at war with the dominant native species, the Na'vi, a humanoid race of great size and strength but only stone age technological development. The futuristic humans have developed a method by which they can remotely take control of a mindless, genetically engineered Na'vi body, and experience existence through this avatar.

Players take the role of a character named Able Ryder, who is a signals specialist soldier with the human Resource Development Agency, or "RDA." From mission to mission, the game moves from Ryder's experiences as a human soldier, and those in the role of a Na'vi avatar. Players can chose their character's gender and customize appearance, and add skills and abilities as they gain experience and power by progressing through the adventure. They will eventually face a crucial choice, similar to that of Jake Sully in the film: To remain loyal to the RDA, and lead the human forces to claim control of the planet, or to assume the identity of their avatar and side with the Na'vi, leading the native people to expel the invading humans from their sacred grounds.

As a human soldier, the game plays like a 3D third-person shooter. Players have access to high-tech weapons and equipment to help them survive in the brutal environments of Pandora, where hungry, dinosaur-sized creatures hunt and lurk all throughout the surreal wilderness. Humans can also use vehicles, including large, heavily armed, walking mech suits that are more than a match to the sheer physical strength of the towering natives. In the role of Ryder's ten-foot tall Na'vi avatar, players excel in melee combat, swinging a mighty battle staff, and gain expertise with a (truly) long bow as well. Na'vi also have all the advantages of a native people, and even the indigenous creatures may come to their aid, if properly coaxed.

As in special theater screenings of the film, Avatar: The Game can be played with stereoscopic three-dimensional display, using televisions and polarized viewing glasses that support the contemporarily cutting-edge technology. In the standard visual mode, the game runs on any TV that works with the console. ~ T.J. Deci, All Game Guide

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James Cameron's Avatar: The Game

Platform:
Nintendo DS
Release Date:
2009
Member Rating:
Set on the fantastical sci-fi planet of Pandora, James Cameron's Avatar: The Game is a third-person adventure with RPG-style character development, featuring predominant shooting and melee combat action. The game's story poses challenges to the player's moral perspectives, as well. A prequel to the movie, set two years earlier, Avatar: The Game follows its own original storyline. Humans have come to the planet to harvest valuable minerals. They find themselves at war with the dominant native species, the Na'vi, a humanoid race of great size and strength but only stone age technological development. The futuristic humans have developed a method by which they can remotely take control of a mindless, genetically engineered Na'vi body, and experience existence through this avatar.

Players take the role of a character named Able Ryder, who is a signals specialist soldier with the human Resource Development Agency, or "RDA." From mission to mission, the game moves from Ryder's experiences as a human soldier, and those in the role of a Na'vi avatar. Players can chose their character's gender and customize appearance, and add skills and abilities as they gain experience and power by progressing through the adventure. They will eventually face a crucial choice, similar to that of Jake Sully in the film: To remain loyal to the RDA, and lead the human forces to claim control of the planet, or to assume the identity of their avatar and side with the Na'vi, leading the native people to expel the invading humans from their sacred grounds.

As a human soldier, the game plays like a 3D third-person shooter. Players have access to high-tech weapons and equipment to help them survive in the brutal environments of Pandora, where hungry, dinosaur-sized creatures hunt and lurk all throughout the surreal wilderness. Humans can also use vehicles, including large, heavily armed, walking mech suits that are more than a match to the sheer physical strength of the towering natives. In the role of Ryder's ten-foot tall Na'vi avatar, players excel in melee combat, swinging a mighty battle staff, and gain expertise with a (truly) long bow as well. Na'vi also have all the advantages of a native people, and even the indigenous creatures may come to their aid, if properly coaxed. ~ T.J. Deci, All Game Guide

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James Cameron's Avatar: The Game

Platform:
XBOX360
Release Date:
2009
Member Rating:
Set on the fantastical sci-fi planet of Pandora, James Cameron's Avatar: The Game is a third-person adventure with RPG-style character development, featuring predominant shooting and melee combat action. The game's story poses challenges to the player's moral perspectives, as well. A prequel to the movie, set two years earlier, Avatar: The Game follows its own original storyline. Humans have come to the planet to harvest valuable minerals. They find themselves at war with the dominant native species, the Na'vi, a humanoid race of great size and strength but only stone age technological development. The futuristic humans have developed a method by which they can remotely take control of a mindless, genetically engineered Na'vi body, and experience existence through this avatar.

Players take the role of a character named Able Ryder, who is a signals specialist soldier with the human Resource Development Agency, or "RDA." From mission to mission, the game moves from Ryder's experiences as a human soldier, and those in the role of a Na'vi avatar. Players can chose their character's gender and customize appearance, and add skills and abilities as they gain experience and power by progressing through the adventure. They will eventually face a crucial choice, similar to that of Jake Sully in the film: To remain loyal to the RDA, and lead the human forces to claim control of the planet, or to assume the identity of their avatar and side with the Na'vi, leading the native people to expel the invading humans from their sacred grounds.

As a human soldier, the game plays like a 3D third-person shooter. Players have access to high-tech weapons and equipment to help them survive in the brutal environments of Pandora, where hungry, dinosaur-sized creatures hunt and lurk all throughout the surreal wilderness. Humans can also use vehicles, including large, heavily armed, walking mech suits that are more than a match to the sheer physical strength of the towering natives. In the role of Ryder's ten-foot tall Na'vi avatar, players excel in melee combat, swinging a mighty battle staff, and gain expertise with a (truly) long bow as well. Na'vi also have all the advantages of a native people, and even the indigenous creatures may come to their aid, if properly coaxed.

As in special theater screenings of the film, Avatar: The Game can be played with stereoscopic three-dimensional display, using televisions and polarized viewing glasses that support the contemporarily cutting-edge technology. In the standard visual mode, the game runs on any TV that works with the console. ~ T.J. Deci, All Game Guide

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James Cameron's Avatar: The Game

Platform:
Wii
Release Date:
2009
Member Rating:
Set on the fantastical sci-fi planet of Pandora, James Cameron's Avatar: The Game is a third-person adventure with RPG-style character development, featuring predominant shooting and melee combat action. The game's story poses challenges to the player's moral perspectives, as well. A prequel to the movie, set two years earlier, Avatar: The Game follows its own original storyline. Humans have come to the planet to harvest valuable minerals. They find themselves at war with the dominant native species, the Na'vi, a humanoid race of great size and strength but only stone age technological development. The futuristic humans have developed a method by which they can remotely take control of a mindless, genetically engineered Na'vi body, and experience existence through this avatar.

Players take the role of a character named Able Ryder, who is a signals specialist soldier with the human Resource Development Agency, or "RDA." From mission to mission, the game moves from Ryder's experiences as a human soldier, and those in the role of a Na'vi avatar. Players can chose their character's gender and customize appearance, and add skills and abilities as they gain experience and power by progressing through the adventure. They will eventually face a crucial choice, similar to that of Jake Sully in the film: To remain loyal to the RDA, and lead the human forces to claim control of the planet, or to assume the identity of their avatar and side with the Na'vi, leading the native people to expel the invading humans from their sacred grounds.

As a human soldier, the game plays like a 3D third-person shooter. Players have access to high-tech weapons and equipment to help them survive in the brutal environments of Pandora, where hungry, dinosaur-sized creatures hunt and lurk all throughout the surreal wilderness. Humans can also use vehicles, including large, heavily armed, walking mech suits that are more than a match to the sheer physical strength of the towering natives. In the role of Ryder's ten-foot tall Na'vi avatar, players excel in melee combat, swinging a mighty battle staff, and gain expertise with a (truly) long bow as well. Na'vi also have all the advantages of a native people, and even the indigenous creatures may come to their aid, if properly coaxed. ~ T.J. Deci, All Game Guide

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Scene It? Twilight

Platform:
Wii
Release Date:
2009
Member Rating:
Scene It? Twilight is a game show-styled trivia contest for Wii, featuring more than 500 questions taken from the vampire romantic fantasy film by Catherine Hardwicke, based on the novel by Stephanie Meyer. Players compete to provide the most correct answers to a series of questions, which may be based on video clips or stills taken directly from the feature film. After watching a sequence from the film, players may need to choose the next line spoken, for example, or recognize the events taking place by quickly studying a freeze-frame of the action. As in earlier Scene It? games, designed for use on standard DVD players as well as on home computers and consoles, the controls are extremely simple; the challenge is in recognizing the scenes and remembering the characters or events hinted in the question. Created especially for play on Wii, Scene It? Twilight has players using the Wii Remote to buzz in and select their answers from multiple choices. ~ T.J. Deci, All Game Guide

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Hello Kitty Party

Platform:
Nintendo DS
Release Date:
2009
Member Rating:
The world famous cartoon kitten returns to DS gamers with 25 different mini-games in Hello Kitty Party. Players join Hello Kitty and her Sanrio friends Keroppi, Badtz-Maru, and My Melody as they go shopping, make dresses, and cook meals in preparation for a big party. Activities include dancing, playing with memory puzzles, or taking on a game of "spot the difference," and gamers can outfit the gang with a variety of dresses, hats, and accessories, and then snap photos to capture the memories. ~ All Game Guide

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Tekken 6

Platform:
PSP
Release Date:
2009
Member Rating:
Namco's hand-to-hand fighting game series returns to PlayStation Portable with enhanced graphics, destructible environments, online features, and the series' largest character roster to date. The "King of Iron Fist Tournament" brings 40 contenders into the fray this time around, with mainstays such as Jin, King, Anna, Law, Phoenix, and Heihachi, as well as six newcomers, including the jet-pack enabled Alisa Bosconovitch, the veteran warrior Lars Alexandersson, and the obese but impossibly quick American karate champion known as Bob. The series' fan-familiar match types and battle modes are included, although some have been revamped. In the storyline-driven "Scenario Campaign" mode, similar to the "Tekken Force" mode featured in earlier editions of the game, a chosen character battles through set piece areas, fighting numerous enemies to progress. Online functionality is fundamental in Tekken 6. Players can join matches against others over an Internet connection, or fight alongside a human-controlled ally in a co-op mode. Character appearances can be customized, with selections of clothing, hairstyles, fashion accessories, and tattoos, for a memorable look in online battles. ~ T.J. Deci, All Game Guide

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Assassin's Creed II

Platform:
XBOX360
Release Date:
2009
Member Rating:
Single-handedly take out well-guarded targets through a combination of stealth and acrobatic maneuvers in this anticipated sequel to 2007's Assassin's Creed. Featuring a new protagonist in a different era, you'll control a young nobleman named Ezio Auditore da Firenze in 15th century Italy, at the height of the Renaissance. After a tragic event befalls his family, Ezio trains to become a master assassin, looking to exact his revenge on those responsible. Ezio will explore three sprawling cities, countryside, and various small villages while completing objectives during the day or at night. Assassin's Creed II offers three times the mission types found in its predecessor, with more things to see and do within each setting.

Money is now an important part of the game, allowing Ezio to purchase weapons, clothing, armor, repairs, and decorative items for his Italian villa. Ezio can pickpocket people, search for hidden chests, and complete side missions to fill his coffers. Other key changes include Ezio's ability to swim and even soar through the sky thanks to friend Leonardo da Vinci's flying machine. The open-ended world also allows for more free-running, climbing, and leaping from great heights. Among the new weapons at Ezio's disposal are pikes, maces, war hammers, scimitars, axes, and twin wrist-mounted blades that can be used to kill two people at once. Updated combat techniques include the ability to grab, kick, head-butt, drown, disarm, or pounce on enemies. ~ Scott Alan Marriott, All Game Guide

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Assassin's Creed II

Platform:
PlayStation 3
Release Date:
2009
Member Rating:
Single-handedly take out well-guarded targets through a combination of stealth and acrobatic maneuvers in this anticipated sequel to 2007's Assassin's Creed. Featuring a new protagonist in a different era, you'll control a young nobleman named Ezio Auditore da Firenze in 15th century Italy, at the height of the Renaissance. After a tragic event befalls his family, Ezio trains to become a master assassin, looking to exact his revenge on those responsible. Ezio will explore three sprawling cities, countryside, and various small villages while completing objectives during the day or at night. Assassin's Creed II offers three times the mission types found in its predecessor, with more things to see and do within each setting.

Money is now an important part of the game, allowing Ezio to purchase weapons, clothing, armor, repairs, and decorative items for his Italian villa. Ezio can pickpocket people, search for hidden chests, and complete side missions to fill his coffers. Other key changes include Ezio's ability to swim and even soar through the sky thanks to friend Leonardo da Vinci's flying machine. The open-ended world also allows for more free-running, climbing, and leaping from great heights. Among the new weapons at Ezio's disposal are pikes, maces, war hammers, scimitars, axes, and twin wrist-mounted blades that can be used to kill two people at once. Updated combat techniques include the ability to grab, kick, head-butt, drown, disarm, or pounce on enemies. ~ Scott Alan Marriott, All Game Guide

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LittleBigPlanet

Platform:
PSP
Release Date:
2009
Member Rating:
Sony's family friendly mascot Sackboy comes to portable gamers with new platform adventures, new worlds to explore, and new user-generated levels in LittleBigPlanet. Following the "Play.Create.Share" model of its console forebear, LittleBigPlanet for the PSP once again finds gamers guiding their lovable burlap doll through more than 35 themed levels in "Play" mode, designing their own unique levels in "Create" mode, and uploading their creations to the PlayStation Network in "Share" mode. The "Play" mode levels are filled with prize bubbles that reward curious and thorough players with new costumes, stickers, and level-building materials. Once players have completed a series of "Create" mode tutorials they can begin to craft and share their own levels, limited only by their imagination and the number of items they have collected in "Play" mode. ~ Christopher Brown, All Game Guide

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LEGO Indiana Jones 2: The Adventure Continues

Platform:
Nintendo DS
Release Date:
2009
Member Rating:
Players return to a virtual playroom re-creation of the iconic movie series in LEGO Indiana Jones 2: The Adventure Continues. As in LEGO Indy's Original Adventures, gamers play through famous scenes from the films, with 3D characters and settings created completely from colorful LEGO building blocks. The 2009 sequel game features scenes from all four feature films, including the most recent Indiana Jones movie, The Kingdom of the Crystal Skull. Some characters have new moves since the first game, and new vehicles are available to re-create well-known movie scenes on boats, motorcycles, and mine carts. In a feature new to the LEGO movie game series, players can also create their own levels, using an almost unlimited supply of blocks. Custom levels can be built completely from scratch, or created by altering and adding to the pre-designed levels included in the game. As in the Indiana Jones original and other LEGO movie games (LEGO Star Wars, LEGO Harry Potter, LEGO Batman), players can collect objects hidden throughout the game world to unlock playable characters. More than 60 hidden artifacts in The Adventure Continues can be collected and used to unlock Crystal Skull characters such as Marion Ravenwood and Mutt Williams, as well as supporting characters and villains from throughout the film series, such as Short Round and Indy's father, Dr. Henry Jones Sr. ~ T.J. Deci, All Game Guide

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New Super Mario Bros. Wii

Platform:
Wii
Release Date:
2009
Member Rating:
Nintendo's signature series returns to its side-scrolling roots with new levels, new power-ups, and a host of multiplayer modes in New Super Mario Bros. Wii. Players choose to guide Mario, Luigi, or two versions of Toad through a variety of colorful worlds on another quest to rescue Princess Peach from the clutches of Bowser. As always, the game worlds are filled with pitfalls and enemies, but players can fight back thanks to the new ice flower, which allows them to hurl snowballs, the new propeller mushroom, which lets gamers float through the air, and the new penguin suit, which provides surer footing in icy environments. The game makes use of a classic Super Mario Bros. control scheme, though propeller-suit actions and the spin jump incorporate the Wii Remote's motion sensitivity. Multiplayer action comes in both competitive and cooperative forms, letting up to four gamers interact with the environment and one another in a variety of helpful or hurtful ways. ~ Christopher Brown, All Game Guide

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Call of Duty: Modern Warfare -- Reflex Edition

Platform:
Wii
Release Date:
2009
Member Rating:
Infinity Ward's critically acclaimed Call of Duty 4: Modern Warfare comes to the Wii thanks to the efforts of Treyarch, known for its slightly less polished, if still highly competent, contributions to Activision's hugely popular franchise. Call of Duty: Modern Warfare -- Reflex Edition eschews the traditional WWII setting that had been the hallmark of the series, instead taking on the more nebulous world of modern warfare. Nazi storm troopers and kamikaze pilots have been replaced by a patchwork group of terrorists and insurgents, and traditional WWII weapons have been jettisoned in favor of more than 70 modern armaments. Though the story is a departure from the previous games, Modern Warfare -- Reflex still features intense mission-based first-person shooter gameplay that should be familiar to fans.

The plot centers on two megalomaniacal madmen who are fomenting unrest around the world in an attempt to cement their own power. Imran Zakhaev is a one-armed Russia nationalist who longs to return his country to a Soviet Union style of government by seizing a stockpile of nuclear weapons. Zakhaev has support from several divisions of the Russian army, but, knowing that the United States would quickly come to the aid of the Russian government, he funds a coup in the Middle East to divert attention. Led by Zakhaev ally Khaled Al-Asad, the Middle Eastern coup results in intense fighting which eventually leads to the launch of a Russian nuclear missile toward American soil. Players fight through this chaos as both Sergeant John MacTavish, a British SAS operative doing battle in Russia, and Sergeant Paul Jackson, a U.S. Marine fighting in the Middle East.

Modern Warfare -- Reflex Edition aims to capture the challenges of modern war by pitting the superior technology of the U.S Marines and British SAS against the cunning guerilla tactics of a terrorist group. In addition to close quarters combat, players will be called upon to perform fast-rope helicopter drops, provide air support from an AH-1 Super Cobra helicopter, call in precision air strikes, and man the turret of an AC-130 Spectre Gunship to engage enemy fighters from the sky. Gamers also join a two man sniper team on a flashback mission in which players head to the Chernobyl Zone of Alienation on a mission to assassinate a younger Zakhaev.

The Wii version of the game lets two players join forces to take on the main campaign, but it otherwise features the same expansive set of online multiplayer modes as its console cousins. Players will be able to choose from Assault, Special Ops, Light Machine Gunner, Demolitions, and Sniper classes, or create up to five special classes with customizable weapons and perks. Gamers can then take their fighters through a dozen different multiplayer modes like Free-for-All, Team Deathmatch, Search and Destroy, Headquarters, Domination, and Sabotage. Players who frequently battle online will be able to accrue experience points, unlock special weapons and gear, and eventually unlock Prestige Mode in which gamers can trade in their rank for special insignias. ~ Christopher Brown, All Game Guide

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Hot Wheels: Battle Force 5

Platform:
Wii
Release Date:
2009
Member Rating:
 
In Hot Wheels: Battle Force 5, players pilot heavily armed, tricked-out combat vehicles, through missions to save the planet Earth from alien intruders in another dimension. Released alongside the computer-animated television adventure series, the game features racing and battle sequences that pit the heroic Battle Force 5 team against its recurring enemies, the robotic Sark and the beast-like Vandals. The game features all of the show's main heroes as playable characters, including Vert Wheeler, in his "Saber" race car, Agura Ibaden in her "Tangler" ATV, Stanford Isaac Rhodes IV in his "Reverb" sports car, Zoom Takazumi in the "Chopper" motorcycle, and brothers Spinner and Sherman Cortez, who operate the high-velocity "Buster" tank. Players race and crash into opponents, in order to find the keys to Battle Zones, and then transform their vehicles for head-to-head combat. Races and battles play out in areas and locations featured in the syndicated television series. The Wii version of the game features competitive and co-operative multiplayer modes, with split-screen racing for two players and tournament-style battles for up to four. ~ T.J. Deci, All Game Guide

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Forza Motorsport 3

Platform:
XBOX360
Release Date:
2009
Member Rating:
Microsoft's premiere driving simulation series revs up with its second high-definition release for Xbox 360, Forza Motorsport 3. The third in the series enhances or improves upon nearly all the key features of earlier games, while adding new driver-assisting functions to make play more accessible to a wider audience. Central to Forza 3 are detailed, virtual re-creations of more than 400 models of automobile, from 50 different manufacturers. Races may be run on more than 100 tracks, including old favorites and some new to the series, based on actual locations around the world. Graphically, the cars are built from over ten times the number of polygons used to create the cars in Forza 2. The game's physics model refines the systems used in the previous game, and developers worked with other driving-game experts as well as with representatives of several auto manufacturers, in their efforts to build-in authentic cause-and-effect elements in minute detail.

For more casual drivers, Forza 3 offers features such as auto-braking and computer-assisted tuning, allowing for a freer driving experience without the constant danger of a crash around each tight corner, or concerns about inefficient settings for the current road conditions. When accidents do happen, the game's new "rewind" feature allows the player to stop, roll back time, and try again. Meanwhile, the hardest-core of driving aficionados can eschew the computer assistance for realistically demanding experience, just as gearhead gamers are free to do their own custom tuning, with the ability to make essentially any adjustment to their virtual auto that could be made to its real-life counterpart, for realistic performance tweaks. Xbox Live-connected Forza 3 players can race against others online in a selection of events, and show off their favorite tunings and custom paint jobs. ~ T.J. Deci, All Game Guide

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Scene It? Bright Lights, Big Screen

Platform:
PlayStation 3
Release Date:
2009
Rated:
GameEsrbRatingEnum.T
Member Rating:
Released in the 2009 holiday season, Scene It? Bright Lights, Big Screen is a game show-styled trivia contest, featuring more than 2,800 questions based on contemporary and classic cinema. Players compete to provide the most correct answers to a series of questions and brain-teasers, which are often based on video clips or stills taken directly from feature films. After watching a sequence from a famous movie, players may need to choose the next line spoken, for example, or recognize the events taking place in a movie by quickly studying a freeze-frame of the action. The Bright Lights, Big Screen edition of the game uses 23 categories of questions and puzzles. As in earlier Scene It? games, available for use on standard DVD players as well as on home computers and consoles, the controls are extremely simple; the challenge is in recognizing the scenes and remember the characters or events hinted in the question. In Bright Lights, Big Screen, which is designed especially for play on consoles, players can choose movie-themed outfits and props to customize the avatar character that represents them in the game. ~ T.J. Deci, All Game Guide

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Assassin's Creed II: Discovery

Platform:
Nintendo DS
Release Date:
2009
Rated:
GameEsrbRatingEnum.T
Member Rating:
Assassin's Creed II: Discovery extends the saga of Ezio Auditore da Firenze to the DS as gamers take the cloaked protagonist to the Iberian Peninsula where he must rescue his fellow assassins from the Spanish Inquisition. Assassin's Creed II: Discovery is set 15 years after the initial events of Assassin's Creed II, and it eschews 3D action in favor of fast-paced side-scrolling combat. The series' signature use of stealth is not completely abandoned, however, as Ezio's best course of action is often to avoid attention by sneaking up on enemies. If players are detected, they must engage in hand-to-hand combat featuring the same sort of rhythmic parries and ripostes as the console versions. As the action unfolds, gamers can unlock faster health regeneration, new outfits, and better climbing skills, and at the end of each level the game displays a player's stealth numbers, damage taken, and notoriety stats. DSi gamers have the option of putting their own face on wanted posters strewn throughout each level, but ripping the posters down makes it easier for Ezio to operate undetected. ~ Christopher Brown, All Game Guide

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Naruto Shippuden: Clash of Ninja Revolution III

Platform:
Wii
Release Date:
2009
Rated:
GameEsrbRatingEnum.T
Member Rating:
In Naruto Shippuden: Clash of Ninja Revolution III, more than 35 playable characters from the Naruto: Shippunden manga and anime face off in martial arts battles, using hand-to-hand combat and jutsu special powers. In addition to one-off battles for quick, pick-up-and-play action, the game offers a single-player storyline mode that follows the plots of the comics and television series. Building on the mechanics of earlier games in the series, Clash of Ninja Revolution III allows players to control their characters with the motion-sensitive Wii Remote and Nunchuk, or by using the more traditional Wii Classic controller or GameCube controller. The game refines the fan-familiar control scheme and adds new and more powerful attacks and defensive maneuvers, as featured in the animated series Shippuden sequel. In addition to same-screen battles on a single console, the game supports multiplayer combat over the Internet, for Wi-Fi connected players across North America. Exclusive to Nintendo consoles, the Naruto: Clash of Ninja 3D fighting games began with two releases for GameCube in 2006, coming to Wii in 2007's Clash of Ninja Revolution, and then Clash of Ninja Revolution 2 in 2008. Clash of Ninja Revolution III is the first of the fighting game series set during the Shippuden "Hurricane Chronicles" Naruto sequel stories, which take place at a later time and feature complex plotlines and older, more mature characters. ~ T.J. Deci, All Game Guide

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Call of Duty: Modern Warfare -- Mobilized

Platform:
Nintendo DS
Release Date:
2009
Rated:
GameEsrbRatingEnum.T
Member Rating:
The third Call of Duty title to come to DS, and the first to feature a wholly original storyline, Call of Duty: Modern Warfare -- Mobilized offers handheld gamers new weapons, new gameplay modes, and new multiplayer options. Players can wield 20 different firearms, including an automatic shotgun, and missions find gamers engaging in traditional ground-based urban combat, piloting a tank through hostile territory, controlling and deploying weapons from UAV spy drones, and, in a nod to the console version of the original Modern Warfare, manning the turrets of an AC-130 gunship. Aside from the main campaign, single players also have the option to take on the new "Survival" mode, in which gamers use an array of different weapons to hold off hordes of encroaching foes for as long as possible, and the new "Arcade" mode, where a clock winds down as players attempt to rack up high scores in the main campaign. A variety of multiplayer game modes now allow for six-person competitions, gamers can host their own online battles, and a new weapons unlock feature lets players earn more powerful armaments as they improve their multiplayer stats. ~ Christopher Brown, All Game Guide

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Dragon Ball: Raging Blast

Platform:
PlayStation 3
Release Date:
2009
Rated:
GameEsrbRatingEnum.T
Member Rating:
Dragon Ball: Raging Blast is a 3D fighting game for high-def generation consoles, featuring more than 40 heroes, villains, and supporting characters from the Dragon Ball Z franchise. The roster swells above 70 playable characters when including the Super Saiyan variations and form transformations available for many key personalities such as Goku, Gohan, Frieza, Vegeta, Cell, and Broly. Alternate costumes are available for many of the characters as well. In the tradition of the previous console generation's Dragon Ball Z: Budokai series, the focus of play in Raging Blast is fast-paced, supernaturally powered martial arts combat, on solid ground and high in the skies above, as featured throughout the influential anime series. Battles are fought in large, interactive and destructible arenas, taken from key moments throughout the manga and anime. Characters display real-time damage, such as scrapes, bruises, and torn clothing from a tough fight. Single-player modes include the "Dragon Battle Collection" main story campaign, which runs from the Saiyan Saga up to the Kid Buu Saga, and "Super Battle Trial," which allows players to duke it out and test new tactics with their favorite fighters in quick pick-up matches. Players can customize the Super Attack moves of their favorite characters, using points earned by playing through the campaign. Online, players have access to multiplayer modes including team tournaments, spectator-ranked matches, and straight up "Versus" battles. ~ T.J. Deci, All Game Guide

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Dragon Ball: Raging Blast

Platform:
XBOX360
Release Date:
2009
Rated:
GameEsrbRatingEnum.T
Member Rating:
Dragon Ball: Raging Blast is a 3D fighting game for high-def generation consoles, featuring more than 40 heroes, villains, and supporting characters from the Dragon Ball Z franchise. The roster swells above 70 playable characters when including the Super Saiyan variations and form transformations available for many key personalities such as Goku, Gohan, Frieza, Vegeta, Cell, and Broly. Alternate costumes are available for many of the characters as well. In the tradition of the previous console generation's Dragon Ball Z: Budokai series, the focus of play in Raging Blast is fast-paced, supernaturally powered martial arts combat, on solid ground and high in the skies above, as featured throughout the influential anime series. Battles are fought in large, interactive and destructible arenas, taken from key moments throughout the manga and anime. Characters display real-time damage, such as scrapes, bruises, and torn clothing from a tough fight. Single-player modes include the "Dragon Battle Collection" main story campaign, which runs from the Saiyan Saga up to the Kid Buu Saga, and "Super Battle Trial," which allows players to duke it out and test new tactics with their favorite fighters in quick pick-up matches. Players can customize the Super Attack moves of their favorite characters, using points earned by playing through the campaign. Online, players have access to multiplayer modes including team tournaments, spectator-ranked matches, and straight up "Versus" battles. ~ T.J. Deci, All Game Guide

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Agatha Christie: The ABC Murders

Platform:
Nintendo DS
Release Date:
2009
Rated:
GameEsrbRatingEnum.T
Member Rating:
Agatha Christie: The ABC Murders once again finds gamers helping the balding Belgian detective Hercule Poirot, this time in an effort to track down a serial killer who has been dispatching his victims in alphabetical order. The killer taunts Poirot by revealing the location of each murder beforehand and leaving an ABC Railway Guide with each body, but the detective always arrives too late. It's up to players to enlist the help of Hastings and Japp, use the touch screen to inspect crime scenes, interact with 20 different characters and suspects, and travel throughout England on the hunt for the ABC killer. ~ Christopher Brown, All Game Guide

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Jurassic: The Hunted

Platform:
Wii
Release Date:
2009
Rated:
GameEsrbRatingEnum.T
Member Rating:
Jurassic: The Hunted is a fast-paced first-person shooter that sends players back through time, to pit them against the monstrous creatures that ruled the title era. Survival itself is the greatest measure of success, as the player is challenged to outgun and outsmart aggressive oversized enemies such as raptors, Triceratops, and Tyrannosaurus. Various game modes have players scavenging the prehistoric environment for useful weapons and equipment, defending makeshift fortifications under siege, and in all-out boss battles and arena fights against giant, ferocious opponents. A bullet-time styled "adrenaline burst" feature allows players to slow the action down during key sequences, for a one-time chance to take careful aim at a dinosaur enemy's most vulnerable points. The budget-friendly game puts players in the role of expert survivalist Craig Dylan, who has been hired to help protect a team of researchers investigating a temporal distortion on a heretofore-unknown island. When Dylan is mysteriously pulled backward through time to the era of the dinosaurs, he has only his wits and his weapon skills to keep him from becoming some terrible lizard's lunch. ~ T.J. Deci, All Game Guide

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Jurassic: The Hunted

Platform:
PlayStation 3
Release Date:
2009
Rated:
GameEsrbRatingEnum.T
Member Rating:
Jurassic: The Hunted is a fast-paced first-person shooter that sends players back through time, to pit them against the monstrous creatures that ruled the title era. Survival itself is the greatest measure of success, as the player is challenged to outgun and outsmart aggressive oversized enemies such as raptors, Triceratops, and Tyrannosaurus. Various game modes have players scavenging the prehistoric environment for useful weapons and equipment, defending makeshift fortifications under siege, and in all-out boss battles and arena fights against giant, ferocious opponents. A bullet-time styled "adrenaline burst" feature allows players to slow the action down during key sequences, for a one-time chance to take careful aim at a dinosaur enemy's most vulnerable points. The budget-friendly game puts players in the role of expert survivalist Craig Dylan, who has been hired to help protect a team of researchers investigating a temporal distortion on a heretofore-unknown island. When Dylan is mysteriously pulled backward through time to the era of the dinosaurs, he has only his wits and his weapon skills to keep him from becoming some terrible lizard's lunch. ~ T.J. Deci, All Game Guide

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Portions of Content Provided by All Movie Guide ®, a trademark of All Media Guide, LLC.© 2009 All Media Guide, LLC.